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The History Channel: Civil War - A Nation Divided (2006) History Civil War: Secret Missions (2008) Darkest of Days (2009) Scourge of War (2010) Viet-Afghan (2011, Arsenal of Democracy add-on published by FRVP) Ultimate General (2014, 2016) War of Rights (2014-Ongoing) Grand Tactician: The Civil War (1861-1865) (2020-Ongoing) Battle Cry of ...
The only chance the Americans have is to avoid all battles involving Continentals until near the end of the game." [4] Seven years later, Campion moderated his opinion after using the game in his classroom with a few rule changes. He concluded, "The game as designed is a fair representation of the strategic problems of the war." [5]
America is a historical real-time strategy game developed by Related Designs and published by Data Becker, released in December 2000 and January 2001 to mixed reviews.Set in a post-civil war America in the wild west, the game plays similarly to Age of Empires. [2]
Four game turns, each of which represents one week of the war, are gathered into a "Game Cycle", representing one month. At the start of each monthly Game Cycle, the players complete a "Strategic Turn", doing the various economic, logistical, production, command, and political operations that are necessary to raise and maintain armies.
1776, subtitled "The Game of the American Revolutionary War", is a board wargame published by Avalon Hill in 1974 that simulates the American Revolutionary War.Its release was timed to coincide with the bicentenary of the Revolution, and for several years was a bestseller for Avalon Hill.
The American Civil War was designed by Jim Dunnigan, with graphic design by Redmond A. Simonsen. It originally appeared in 1974 in Strategy & Tactics #43 as a pull-out game, but was also released the same year as a boxed set. In 1982, SPI was unexpectedly taken over by TSR.
Wiki: Upcoming and released titles @ r/RealTimeStrategy's Reddit forum (The specific Upcoming Games sub link there has 'yuge', regularly updated charts of upcoming RTS titles and RTS releases from 2018 to present year)
Millennium Challenge 2002 (MC02) was a major war game exercise conducted by the United States Armed Forces under JFCOM in mid-2002, running from 24 July to 15 August. The exercise involved both live exercises and computer simulations, costing US$250 million (equivalent to about $423M in 2023), the most expensive war game in US military history. [1]