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  2. PEEK and POKE - Wikipedia

    en.wikipedia.org/wiki/PEEK_and_POKE

    As most early home computers used 8-bit processors, PEEK or POKE values are between 0 and 255. Setting or reading a 16-bit value on such machines requires two commands, such as PEEK (A) + 256 * PEEK (A + 1) to read a 16-bit integer at address A, and POKE A, V followed by POKE A + 1, V / 256 to store a 16-bit integer V at address A.