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Pages in category "Video game companies based in California" The following 98 pages are in this category, out of 98 total. This list may not reflect recent changes .
Dreamscape Immersive is an American entertainment and technology company. It creates story-based full-roam virtual reality (VR) experiences which allow up to six people to simultaneously explore a virtual 3D environment, seeing fully rendered avatars of one another.
After developing virtual reality games and experiences, Survios began exploring ways to expand their games to a wider swath of players around the world. The initiative began first with the announcement of Big Rumble Boxing: Creed Champions , a boxing game set in the Creed and Rocky franchise, playable on traditional consoles and platforms ...
The company developed real-time "Virtual Life" simulation games including Fish Tycoon, Plant Tycoon, Virtual Families and the Virtual Villagers series for platforms including PC, Mac, iPhone/iPod touch, Palm OS and Windows Mobile Pocket PC. Last Day of Work was founded by CEO Arthur Humphrey and is based in San Francisco, California. [1]
The Beverly Hillbillies (video game) Beverly Hills Cop (1990 video game) Black ICE\White Noise; Blur (video game) Bomb Jack; Brink (video game) Buffy the Vampire Slayer (2000 video game) Buffy the Vampire Slayer (2002 video game) Buffy the Vampire Slayer: Chaos Bleeds; Buffy the Vampire Slayer: Wrath of the Darkhul King; The Bureau: XCOM ...
Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.
Forterra Systems, Inc. was a 3D graphics software company headquartered in San Mateo, California that produced private and secure massively multiplayer online game (MMOG) virtual worlds for corporate, government, defense, medical and educational [1] clients. Forterra Systems also shared a close history with the MMOG There.
Meet Teemyco, a Stockholm-based startup that wants to reproduce office interactions in a virtual environment. The company wants to foster spontaneous interactions and casual collaboration with a ...