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Davis 201 Principles of Software Development [12] Don't Make Me Think (Principles of intuitive navigation and information design) [13] The Art of Computer Programming (general computer-science masterpiece by Donald E. Knuth) The Cathedral and the Bazaar - book comparing top-down vs. bottom-up open-source software; The Philosophy of Computer ...
The Pragmatic Programmer: From Journeyman to Master is a book about computer programming and software engineering, written by Andrew Hunt and David Thomas and published in October 1999. [1] [2] [3] It is used as a textbook in related university courses. [4] It was the first in a series of books under the label The Pragmatic Bookshelf.
The book combines narrative with explanations of software development philosophy, methodology, and process, referring to The Mythical Man-Month and other texts of the field. In a review published in the Atlantic , James Fallows compared the book to Tracy Kidder 's The Soul of a New Machine .
In software programming, SOLID is a mnemonic acronym for five design principles intended to make object-oriented designs more understandable, flexible, and maintainable. Although the SOLID principles apply to any object-oriented design, they can also form a core philosophy for methodologies such as agile development or adaptive software ...
Download as PDF; Printable version; In other projects ... Pages in category "Software development philosophies" ... Scrum (software development) Secure by design ...
The philosophy of computer science is concerned with the philosophical questions that arise within the study of computer science.There is still no common understanding of the content, aims, focus, or topics of the philosophy of computer science, [1] despite some attempts to develop a philosophy of computer science like the philosophy of physics or the philosophy of mathematics.
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SICP has been influential in computer science education, and several later books have been inspired by its style. Structure and Interpretation of Classical Mechanics (SICM), another book that uses Scheme as an instructional element, by Gerald Jay Sussman and Jack Wisdom; Software Design for Flexibility, by Chris Hanson and Gerald Jay Sussman