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  2. Walk cycle - Wikipedia

    en.wikipedia.org/wiki/Walk_cycle

    Walk cycles can be broken up into four key frames: the forward contact point, the first passing pose, the back contact point, and the second passing pose. Frames that are drawn between these key poses (traditionally known as in-betweens) are either hand-drawn or interpolated using computer software. Key frames of a walk cycle

  3. Off-model - Wikipedia

    en.wikipedia.org/wiki/Off-model

    Off-model is a term used in the animation and visual arts industries to describe art that does not match the style, design, or proportions that have been previously established for a given project (i.e. any work that is not on-model). Any kind of visual art can be off-model, so long as it defies the conventions of an established design.

  4. Blocking (animation) - Wikipedia

    en.wikipedia.org/wiki/Blocking_(animation)

    Blocking is often the first step in the pose-to-pose style of animating, as opposed to the straight-ahead style of animation (though it sometimes plays a role in straight-ahead as well). Blocking poses are not necessarily exclusively keyframes. Blocked-in poses may also include important in-betweens, extremes, and breakdowns necessary to ...

  5. Outline of animation - Wikipedia

    en.wikipedia.org/wiki/Outline_of_animation

    The following outline is provided as an overview of and topical guide to animation: . Animation – rapid display of a sequence of images of 2-D artwork or model positions in order to create an illusion of movement.

  6. Pose to pose animation - Wikipedia

    en.wikipedia.org/wiki/Pose_to_pose_animation

    Pose to pose is a term used in animation, for creating key poses for characters and then inbetweening them in intermediate frames to make the character appear to move from one pose to the next. Pose-to-pose is used in traditional animation as well as computer-based 3D animation. [ 1 ]

  7. Morph target animation - Wikipedia

    en.wikipedia.org/wiki/Morph_target_animation

    The interpolations between key poses when an animation is being rendered, are typically small and simple transformations of movement, rotation, and scale performed by the 3D software. [ 1 ] Not all morph target animation has to be done by actually editing vertex positions.

  8. Wikipedia : WikiProject Animation

    en.wikipedia.org/wiki/Wikipedia:WikiProject...

    Some project goals are to help list and categorize animation related articles, develop quality standards for articles and build templates that help users browse the articles that fall under this project. If you would like to help, please inquire on the talk page and see the to-do list there. The scope also provides a place for Wikipedians to ...

  9. Microsoft Office shared tools - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Office_shared_tools

    The MODI object model is accessible from development tools that support the Component Object Model (COM) by using a reference to the Microsoft Office Document Imaging 11.0 Type Library. The MODI Viewer control is accessible from any development tool that supports ActiveX controls by adding Microsoft Office Document Imaging Viewer Control 11.0 ...