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In Norse mythology, Dökkálfar ("Dark Elves") [a] and Ljósálfar ("Light Elves") [b] are two contrasting types of elves; the dark elves dwell within the earth and have a dark complexion, while the light elves live in Álfheimr, and are "fairer than the sun to look at". The Ljósálfar and the Dökkálfar are attested in the Prose Edda ...
However, Dhamon decides to try to kill the shadow dragon with the help of a wingless Sivak Draconian, Ragh, the mad Solamnic Knight, Fiona and the Ogre mage Maldred. Dhamon struggles with his conscience to undermine the Shadow Dragon and become once again a free soul.
Sadira: a half-elf former slave in Tyr who was taught the ways of a preserver as a young child, she is also instrumental in the freeing of Tyr and subsequent transformation into a unique class called the sun wizard. Sa’ram:One of the two dwarves that stole the Dark Lens. Upon dying they became banshee guardians of the talisman. [3]
The drow (/ draʊ / [1][2] or / droʊ /) [3] or dark elves are a dark-skinned and white-haired subrace of elves connected to the subterranean Underdark in the Dungeons & Dragons fantasy roleplaying game. [4] The drow have traditionally been portrayed as generally evil and connected to the evil spider goddess Lolth.
Chaos, Good, Protection, War. In the Dungeons & Dragons role-playing game, Corellon Larethian is the leader of the elven pantheon, and the deity of Magic, Music, Arts, Crafts, Poetry, and Warfare. Corellon is also considered a member of the default D&D pantheon. Corellon is the creator and preserver of the elven race, and governs those things ...
The elf is a humanoid race in the Dungeons & Dragons fantasy role-playing game, one of the primary races available for player characters, and play a central role in the narratives of many setting worlds of the game. [1] Elves are described as renowned for their grace and mastery of magic [1][2]: 58 and weapons such as the bow [2]: 15, 58 and sword.
The original D&D was published as a box set in 1974 and features only a handful of the elements for which the game is known today: just three character classes (fighting-man, magic-user, and cleric); four races (human, dwarf, elf, and hobbit); only a few monsters; only three alignments (lawful, neutral, and chaotic).
The pantheons employed in D&D provide a useful framework for creating fantasy characters, as well as governments and even worlds. [1] [2]: 275–292 Dungeons and Dragons may be useful in teaching classical mythology. [3] D&D draws inspiration from a variety of mythologies, but takes great liberty in adapting them for the purpose of the game. [4]