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  2. Input device - Wikipedia

    en.wikipedia.org/wiki/Input_device

    In computing, an input device is a piece of equipment used to provide data and control signals to an information processing system, such as a computer or information appliance. Examples of input devices include keyboards, computer mice, scanners, cameras, joysticks, and microphones. Input devices can be categorized based on:

  3. Digital pen - Wikipedia

    en.wikipedia.org/wiki/Digital_pen

    A digital pen is an input device which captures the handwriting or brush strokes of a user and converts handwritten analog information into digital data, enabling the data to be utilized in various applications.

  4. Text entry interface - Wikipedia

    en.wikipedia.org/wiki/Text_entry_interface

    A digital pen is an input device which captures the handwriting or brush strokes of a user, converts handwritten analog information created using "pen and paper" into digital data, enabling the data to be utilized in various applications. For example, the writing data can be digitized and uploaded to a computer and displayed on its monitor.

  5. Input/output - Wikipedia

    en.wikipedia.org/wiki/Input/output

    Devices for communication between computers, such as modems and network cards, typically perform both input and output operations. Any interaction with the system by an interactor is an input and the reaction the system responds is called the output. The designation of a device as either input or output depends on perspective.

  6. Graphics tablet - Wikipedia

    en.wikipedia.org/wiki/Graphics_tablet

    A graphic tablet. A graphics tablet (also known as a digitizer, digital graphic tablet, pen tablet, drawing tablet, external drawing pad or digital art board) is a computer input device that enables a user to hand draw or paint images, animations and graphics, with a special pen-like stylus, similar to the way a person draws pictures with a pencil and paper by hand.

  7. Stylus (computing) - Wikipedia

    en.wikipedia.org/wiki/Stylus_(computing)

    The device had rotary dials that rotated in accordance with the selected numbers; with gears, drums, and clever engineering, it was capable of addition, subtraction, multiplication and division (using 9's constant). A stylus was used to turn the dials. Later devices of this type include the Arithmometer, in the 1860s; and the Addiator, in 1920. [5]