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Second Life also has its own virtual currency, the Linden Dollar (L$), which is exchangeable with real world currency. [14] [15] Second Life is intended for people ages 16 and over, with the exception of 13–15-year-old users, who are restricted to the Second Life region of a sponsoring institution (e.g., a school). [16] [17]
For those of you who are keen on hands-free avatar expressiveness in the virtual environment of Second Life comes a surprise third-party viewer from vr-wear.com. This beta viewer for Windows or ...
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An avatar in the virtual world Second Life A Twitter post, with the user's profile picture In computing , an avatar is a graphical representation of a user , the user's character , or persona . Avatars can be two-dimensional icons in Internet forums and other online communities, where they are also known as profile pictures , userpics , or ...
The Second Life user-concurrency and user-to-user transaction figures took a bit of an unexpected jump this week, rising sharply after a year of relatively little motion. Through 2009, user ...
It is far easier to create 3D objects in Second Life and film them than create them from 'scratch' using traditional CGI software. There are many machinima and performing arts groups that are active in Second Life and which participate in creative events such as the annual 48 Hour Film Project. There are also several machinima groups that ...
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