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  2. Second Life - Wikipedia

    en.wikipedia.org/wiki/Second_Life

    Second Life also has its own virtual currency, the Linden Dollar (L$), which is exchangeable with real world currency. [14] [15] Second Life is intended for people ages 16 and over, with the exception of 13–15-year-old users, who are restricted to the Second Life region of a sponsoring institution (e.g., a school). [16] [17]

  3. File:Human female avatar, Second Life (cropped).png

    en.wikipedia.org/wiki/File:Human_female_avatar...

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Donate

  4. Businesses and organizations in Second Life - Wikipedia

    en.wikipedia.org/wiki/Businesses_and...

    Anshe Chung is the main avatar (online personality) of Ailin Graef in the online world Second Life.Referred to as the "Rockefeller of Second Life" [8] by a CNN journalist, she has built an online business that engages in development, brokerage, and arbitrage of virtual land, items, and currencies, and has been featured in a number of prominent magazines such as Business Week, [9] Fortune [10 ...

  5. MakeHuman - Wikipedia

    en.wikipedia.org/wiki/MakeHuman

    A second remarkable mesh (K-Mesh or HM02) was modelled by Kaushik Pal in 2003. The third model was created by Manuel Bastioni upon the Z-Mesh or HM03 in 2005. With experience from preceding versions, a fourth mesh (Y-Mesh or HM04) was done by Gianluca Miragoli (aka Yashugan) in 2007.

  6. Arts in Second Life - Wikipedia

    en.wikipedia.org/wiki/Arts_in_Second_Life

    It is far easier to create 3D objects in Second Life and film them than create them from 'scratch' using traditional CGI software. There are many machinima and performing arts groups that are active in Second Life and which participate in creative events such as the annual 48 Hour Film Project. There are also several machinima groups that ...

  7. Avatar Orchestra Metaverse - Wikipedia

    en.wikipedia.org/wiki/Avatar_Orchestra_Metaverse

    The Avatar Orchestra Metaverse (AOM) (founded March, 2007) is a large collaborative group of performers spread across three continents, who incorporate the use of online avatars alongside virtual instruments, to create a variety of audio-visual performances within Second Life. [1] [better source needed]

  8. Metaverse - Wikipedia

    en.wikipedia.org/wiki/Metaverse

    Avatars socialising in the virtual world Second Life. The metaverse is a loosely defined term referring to virtual worlds in which users represented by avatars interact, [1] usually in 3D and focused on social and economic connection. [2] [3] [4] [5]

  9. Seamless3d - Wikipedia

    en.wikipedia.org/wiki/Seamless3d

    The library centered on the creation of animated single mesh avatars for the Blaxxun 3d multi-user platform. It allowed the user to create smooth shaped triangle meshes and join different meshes together with tangent matching surfaces at the joining edges using a C++ compiler . [ 11 ]