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  2. Avatar (computing) - Wikipedia

    en.wikipedia.org/wiki/Avatar_(computing)

    The traditional avatar system used on most Internet forums is a small (80x80 to 100x100 pixels, for example) square-shaped area close to the user's forum post, where the avatar is placed in order for other users to easily identify who has written the post without having to read their username.

  3. Minecraft server - Wikipedia

    en.wikipedia.org/wiki/Minecraft_server

    A Minecraft server is a player-owned or business-owned multiplayer game server for the 2011 Mojang Studios video game Minecraft. In this context, the term "server" often refers to a network of connected servers, rather than a single machine. [ 1 ]

  4. VRChat - Wikipedia

    en.wikipedia.org/wiki/VRChat

    Creating avatars and worlds is an involved process using external tools; they are uploaded by users of a Unity software development kit released alongside VRChat. [ 5 ] [ 4 ] Avatars are capable of mimicking head and hand motion along with supporting lip syncing , eye tracking , blinking, and other features.

  5. Multi-user dungeon - Wikipedia

    en.wikipedia.org/wiki/Multi-user_dungeon

    Players typically interact with each other and the world by typing commands that resemble a natural language, as well as using a character typically called an avatar. [ 3 ] Traditional MUDs implement a role-playing video game set in a fantasy world populated by fictional races and monsters , with players choosing classes in order to gain ...

  6. Steve (Minecraft) - Wikipedia

    en.wikipedia.org/wiki/Steve_(Minecraft)

    Steve lacks an official backstory as he is intended to be a customizable player avatar as opposed to being a predefined character. His feminine counterpart, Alex , was introduced in August 2014 for Java PC versions of Minecraft , with the other seven debuting in the Java edition of the game in October 2022.

  7. Worlds.com - Wikipedia

    en.wikipedia.org/wiki/Worlds.com

    In 2011, Tamiko Thiel, the creative director and producer at Worlds Inc. from 1994 to 1996, wrote an article entitled "Cyber-Animism and Augmented Dreams" describing the history of virtual worlds, in which she wrote: "In the virtual worlds and avatar communities in the mid 1990s, we thought we all would start parallel, virtual, online ...