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  2. Unity (game engine) - Wikipedia

    en.wikipedia.org/wiki/Unity_(game_engine)

    This included new tools such as Timeline, which allowed developers to drag-and-drop animations into games, and Cinemachine, a smart camera system within games. [30] Unity 2017.2 also integrated Autodesk's 3DS Max and Maya tools into the Unity engine for a streamlined asset sharing in-game iteration process. [31]

  3. Manual Samuel - Wikipedia

    en.wikipedia.org/wiki/Manual_Samuel

    Manual Samuel is a 2D animated adventure sidescroller where players control all of the bodily functions of main protagonist Sam. This ranges from taking individual steps using alternating buttons to move each foot to pressing a key for Sam to blink.

  4. Simplygon - Wikipedia

    en.wikipedia.org/wiki/Simplygon

    The Swedish company Donya Labs was founded in 2006 in Linköping. Donya Labs developed Simplygon with the vision to optimize the handling of 3D graphics to allow game developers to focus on making good games.

  5. Paralives - Wikipedia

    en.wikipedia.org/wiki/Paralives

    The developers incorporated the technique of procedural animation, which involves automatic reactions based on previously created animations to save developing time. The game is being funded through the crowdfunding platform Patreon and backers are invited to propose suggestions regarding content they would like to see in the full release. [ 1 ]

  6. Ubisoft Anvil - Wikipedia

    en.wikipedia.org/wiki/Ubisoft_Anvil

    AnvilNext 2.0 made its debut in 2014 with Assassin's Creed Unity. AnvilNext 2.0 is capable of generating structures in a flexible and automatic manner while following specific design rules and templates, which reduces the amount of time and manual effort required for artists and designers to create an intricate urban environment.

  7. ActionScript - Wikipedia

    en.wikipedia.org/wiki/ActionScript

    Then the text parameter is set to the "Hello, world" string, and it is automatically displayed in the player: createTextField ( "greet" , 0 , 0 , 0 , 100 , 100 ); greet . text = "Hello, world" ; When writing external ActionScript 2.0 class files the above example could be written in a file named Greeter.as as following.

  8. Clone Hero - Wikipedia

    en.wikipedia.org/wiki/Clone_Hero

    Clone Hero started as a small project of Ryan Foster's in 2011, [2] then called GuitaRPG, built in the XNA engine and bearing simple, 2D graphics. [10] Around 2015, the game's name was changed to Guitar Game to reflect its forking away from the RPG style, and had been upgraded with pseudo-3D graphics made with 2D graphics with warped perspective. [11]

  9. WebGL - Wikipedia

    en.wikipedia.org/wiki/WebGL

    WebGL evolved out of the Canvas 3D experiments started by Vladimir Vukićević at Mozilla.Vukićević first demonstrated a Canvas 3D prototype in 2006. By the end of 2007, both Mozilla [8] and Opera [9] had made their own separate implementations.