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Sample flowchart representing a decision process when confronted with a lamp that fails to light. In psychology, decision-making (also spelled decision making and decisionmaking) is regarded as the cognitive process resulting in the selection of a belief or a course of action among several possible alternative options.
Vigilant Interaction Theory describes the group decision-making process as a series of interrelated sub-decisions leading to the final decision. According to the theory the quality of the final decision is based on 1)analysis of the problem/ situation 2) establishment of goals and objectives 3)evaluation of positive and negative qualities of ...
There are four characteristics of VoI that always hold for any decision situation: The value of information can never be less than zero since the decision-maker can always ignore the additional information and make a decision as if such information is not available.
The confidence a decision maker has in its choice, and related to it the commitment a decision maker has to act upon that choice, depends on the quality of the decision at the time of making the decision. A high-quality decision is characterized by the following elements: A useful frame; Feasible and diverse alternatives
Intuitive decision-making is based on implicit knowledge relayed to the conscious mind at the point of decision through affect or unconscious cognition. Some studies also suggest that intuitive decision-making relies more on the mind's parallel processing functions, while deliberative decision-making relies more on sequential processing.
Group decision-making (also known as collaborative decision-making or collective decision-making) is a situation faced when individuals collectively make a choice from the alternatives before them. The decision is then no longer attributable to any single individual who is a member of the group.
Dynamic decision making research uses computer simulations which are laboratory analogues for real-life situations. These computer simulations are also called “microworlds” [4] and are used to examine people's behavior in simulated real world settings where people typically try to control a complex system where later decisions are affected by earlier decisions. [5]
A judge–advisor system (JAS) is a type of advice structure often studied in advice taking research, a subset of decision-making in the social sciences. The two roles in a JAS are the judge and advisor roles. The judge is the decision maker who evaluates information concerning a particular decision and makes the final judgment on the decision ...