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  2. List of flashcard software - Wikipedia

    en.wikipedia.org/wiki/List_of_flashcard_software

    Printable Import-export Supports sync Plugin support Working offline Anki: AGPLv3 (personal computer, Android), proprietary Yes (except iOS) Yes Multiple Yes Yes Yes Video, LaTeX, HTML: Plugin [1] Yes Yes Yes Yes Brainscape: Proprietary: Yes Yes 2 Yes Yes Yes HTML, Markdown: Yes Yes Yes Yes Yes Cerego: Proprietary: Yes Yes Multiple Yes Yes Yes

  3. Brain Quest - Wikipedia

    en.wikipedia.org/wiki/Brain_Quest

    Brain Quest is a series of educational flashcards that quiz children on a variety of subjects including science, math, English, geography, history, and others. Versions [ edit ]

  4. Leitner system - Wikipedia

    en.wikipedia.org/wiki/Leitner_system

    The Leitner system [1] [2] [3] is a widely used method of efficiently using flashcards that was proposed by the German science journalist Sebastian Leitner in 1972. [ 4 ] [ 5 ] It is a simple implementation of the principle of spaced repetition , where cards are reviewed at increasing intervals.

  5. Flashcard - Wikipedia

    en.wikipedia.org/wiki/Flashcard

    A flashcard or flash card is a card bearing information on both sides, usually intended to practice and/or aid memorization. It can be virtual (part of a flashcard software ) or physical. Typically, each flashcard bears a question or definition on one side and an answer or target term on the other.

  6. OpenCards - Wikipedia

    en.wikipedia.org/wiki/OpenCards

    OpenCards is a free spaced repetition flashcard program. The software is similar to SuperMemo, Anki or Mnemosyne.. The flashcards are saved as PowerPoint presentation files and may include text, images, sounds and LaTeX equations.

  7. Flash card - Wikipedia

    en.wikipedia.org/wiki/Flash_card

    Flash card may refer to: Flashcard, a set of cards with words etc. on them, used for education and training; Memory card, electronic data storage, a form of flash memory; Flash cartridge, for a video game console, programmable by a consumer, often for homemade or copied games