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  2. Immersive sim - Wikipedia

    en.wikipedia.org/wiki/Immersive_sim

    An immersive sim (simulation) is a video game genre that emphasizes player choice. Its core, defining trait is the use of simulated systems that respond to a variety of player actions which, combined with a comparatively broad array of player abilities, allow the game to support varied and creative solutions to problems, as well as emergent gameplay beyond what has been explicitly designed by ...

  3. Category:Immersive sims - Wikipedia

    en.wikipedia.org/wiki/Category:Immersive_sims

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  4. Deathloop - Wikipedia

    en.wikipedia.org/wiki/Deathloop

    Deathloop is an immersive sim video game that is played from a first-person perspective.Players are presented with a large arsenal of tools, allowing them to choose how they want to approach their objectives. [11]

  5. Simulation video game - Wikipedia

    en.wikipedia.org/wiki/Simulation_video_game

    Immersive sims are typically played from the first-person perspective in a simulates a consistent lived-in world, and include elements of numerous gameplay systems that the player can use to complete objectives in many different manners, creating a sense of player agency and emergent gameplay.

  6. The Moral Compass - Wikipedia

    en.wikipedia.org/wiki/The_Moral_Compass

    The Moral Compass (subtitled A Companion to The Book of Virtues and Stories for a Life's Journey) is a 1995 anthology edited by William Bennett.A follow-up to the 1993 collection The Book of Virtues, it consists of seven chapters devoted to different stages of life, with passages from Western civilization and various other cultures.

  7. Virtual world - Wikipedia

    en.wikipedia.org/wiki/Virtual_world

    Users exploring the world with their avatars in Second Life. A virtual world (also called a virtual space or spaces) is a computer-simulated environment [1] which may be populated by many simultaneous users who can create a personal avatar [2] and independently explore the virtual world, participate in its activities, and communicate with others.

  8. Category talk:Immersive sims - Wikipedia

    en.wikipedia.org/wiki/Category_talk:Immersive_sims

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  9. Tactical role-playing game - Wikipedia

    en.wikipedia.org/wiki/Tactical_role-playing_game

    In 1996, the tactical role-playing game Fire Emblem: Genealogy of the Holy War also featured a non-linear branching storyline, but instead of using an alignment system, it used a relationship system resembling dating sims that gave players the ability to affect the relationship points between different units/characters. This in turn affected ...