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Fiasco is a role-playing game with no GM, the game being set up before the action starts. The game is for three to five players, and takes between one [12] and three [2] hours, including two acts and an aftermath. The things required to play are: four ordinary (six sided) dice per player of two different colors
A traditional Tock board. Tock (also known as Tuck in some English parts of Quebec and Atlantic Canada, and Pock in some parts of Alberta) is a board game, similar to Ludo, Aggravation or Sorry!, in which players race their four tokens (or marbles) around the game board from start to finish—the objective being to be the first to take all of one's tokens "home".
Control: Answers, Inevitable, Redundant - Control tries to have a lot of cards that take away opposing threats in the form of Bounces, Spot Removal, Board Wipes, and Counterspells. Control tries to survive the early game until it can establish its own threat, which is used to close out the late game.
Illuminati is a card game made by Steve Jackson Games (SJG), inspired by the 1975 book The Illuminatus! Trilogy, by Robert Anton Wilson and Robert Shea.The game has ominous secret societies competing with each other to control the world through various means, including legal, illegal, and even mystical.
The game board is placed on a flat surface (such as the floor or a table) with enough room to allow for the game board, the draw deck, the discard pile(s) and marker chips. The jokers, if any, are removed from the deck as they are not used in the game. To decide who goes first, all the cards are shuffled into a single deck.
This is an accepted version of this page This is the latest accepted revision, reviewed on 21 December 2024. 1957 map-based war board game Risk A game of Risk being played Publishers Hasbro Winning Moves Games USA Years active 1957–present Genres Strategy game Board game War game Players 2–6 Setup time 5–15 minutes Playing time 1–8 hours Chance Medium (5–6 dice, cards) Age range 10 ...
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The game requires an oware board and 48 seeds. A typical oware board has two straight rows of six pits, called "houses", and optionally one large "score" house at each end. Each player controls the six houses on their side of the board, and the score house on their end. The game begins with four seeds in each of the twelve smaller houses.