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JumpStart (known as Jump Ahead in the United Kingdom) was an educational media franchise created for children, primarily consisting of educational games.The franchise began with independent developer Fanfare Software's 1994 video game JumpStart Kindergarten.
The game used the TheoSDK and TheoAvatarSDK engines. [27] An alpha of the game was released in early 2006. The first beta was released in June 2006. From August 18, 2006, to January 6, 2007, the game was closed to the general public. Prior to this release, almost 3,000,000 children had tested the game. [28]
These are educational video games intended for children between the ages of 3 and 17. While most of these games have an EC (Early Childhood) rating according to the ESRB, some of these games have a K-A/E (Everyone) rating.
Wang Haibing noticed the success of American online game Club Penguin and decided to use a similar pattern, and adjusted the target audience to children aged over 8. [9] Zheng Zhouli, one of the earliest designers of Mole Manor, said the game was targeted at primary school students who had heavy academic burdens and needed a relaxing game. [35]
Mother Goose Club videos were initially uploaded to YouTube for the purpose of sharing content with industry professionals but developed an unexpectedly large following among the general population. [14] By 2011, Mother Goose Club had inadvertently become one of the largest YouTube kids' channels in the world.
Play free online Canasta. Meld or go out early. Play four player Canasta with a friend or with the computer.