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  2. MPEG-H 3D Audio - Wikipedia

    en.wikipedia.org/wiki/MPEG-H_3D_Audio

    In January 2013, the requirements were released for MPEG-H 3D Audio which was for an increase in the immersion of audio and to allow for a greater number of loudspeakers for audio localization. [2] The allowed audio types would be audio channels, audio objects, and HOA. [2] On September 10, 2014, Fraunhofer IIS demonstrated a real time MPEG-H ...

  3. 3D sound localization - Wikipedia

    en.wikipedia.org/wiki/3D_sound_localization

    3D sound localization refers to an acoustic technology that is used to locate the source of a sound in a three-dimensional space. The source location is usually determined by the direction of the incoming sound waves (horizontal and vertical angles) and the distance between the source and sensors.

  4. 3D sound reconstruction - Wikipedia

    en.wikipedia.org/wiki/3d_sound_reconstruction

    3D sound reconstruction is the application of reconstruction techniques to 3D sound localization technology. These methods of reconstructing three- dimensional sound are used to recreate sounds to match natural environments and provide spatial cues of the sound source.

  5. 3D audio effect - Wikipedia

    en.wikipedia.org/wiki/3D_audio_effect

    These effects include localization of sound sources behind, above and below the listener. Some 3D technologies also convert binaural recordings to stereo recordings. 3D Positional Audio effects emerged in the 1990s in PC and video game consoles. 3D audio techniques have also been incorporated in music and video-game style music video arts.

  6. Environmental Audio Extensions - Wikipedia

    en.wikipedia.org/wiki/Environmental_Audio_Extensions

    EAX 3.0 is supported by E-mu 10K-based products such as the Sound Blaster Audigy. 64 simultaneous voices processable in hardware 'Smoothing' between 3D audio environments; Direct access to all reverb parameters; Environmental Panning; New reverb engine; Beginning of the AdvancedHD Designation from new reverb engine

  7. 3D sound synthesis - Wikipedia

    en.wikipedia.org/wiki/3D_sound_synthesis

    An application of 3D sound synthesis is the sense of presence in a virtual environment, by producing more realistic environments and sensations in games, teleconferencing systems, and tele-ensemble systems. 3D sound can also be used to help those with sensory impairments, such as the visually impaired, and act as a substitute for other sensory feedback.

  8. Ambisonics - Wikipedia

    en.wikipedia.org/wiki/Ambisonics

    OpenAL Soft , a free and open source implementation of the OpenAL specification, also uses Ambisonics to render 3D audio. [58] OpenAL Soft can often be used as a drop-in replacement for other OpenAL implementations, enabling several games that use the OpenAL API to benefit from rendering audio with Ambisonics.

  9. Sound localization - Wikipedia

    en.wikipedia.org/wiki/Sound_localization

    Sound localization is a listener's ability to identify the location or origin of a detected sound in direction and distance. The sound localization mechanisms of the mammalian auditory system have been extensively studied. The auditory system uses several cues for sound source localization, including time difference and level difference (or ...