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Vue is a software tool for world generation by Bentley Systems with support for many visual effects, animations and various other features. The tool has been used in several feature-length movies. In 2024, Bentley Systems announced that Vue would be discontinued, and be freely available to those that still wish to use it. [1]
The Visual Understanding Environment (VUE) is a free, open-source concept mapping application written in Java. The application is developed by the Academic Technology group at Tufts University. VUE is licensed under the Educational Community License. VUE 3.0, the latest release, was funded under a grant from the Andrew W. Mellon Foundation.
3ds Max , originally called 3D Studio MAX, is a comprehensive and versatile 3D application used in film, television, video games, and architecture for Windows and Macintosh (but only running via Parallels or other VM software). It can be extended and customized through its SDK or scripting using a Maxscript.
other 3D game files 3D renderer files OpenFlight (FLT) OGRE other 3D game files 3D renderer files 3ds Max: Yes Yes No AC3D [15] [16] No Quake III BSP, Quake II (MD2), Quake III Mesh (MD3), Irrlicht irrmesh, Renderware, SMF: No Yes DirectX X, Second Life Sculpted Prim, Quake II (MD2), Quake Map, SMF, Unreal Tournament POV-Ray POV, RenderMan RIB ...
E-on Vue, 3D landscape generation software from e-on software; Visual Understanding Environment, a concept mapping tool; Visual User Environment, Hewlett-Packard's graphical interface for the X Window System; Vue.js, open-source reactive web application framework
Bryce, also often referred to colloquially as Bryce3D, is a 3D modeling, rendering and animation program specializing in fractal landscapes. [3] The name is taken from Bryce Canyon —a rugged region with many of the same landscapes that were first simulated with the software.
Isometric video game graphics are graphics employed in video games and pixel art that use a parallel projection, but which angle the viewpoint to reveal facets of the environment that would otherwise not be visible from a top-down perspective or side view, thereby producing a three-dimensional (3D) effect.
In 3D computer graphics, a wire-frame model (also spelled wireframe model) is a visual representation of a three-dimensional (3D) physical object. It is based on a polygon mesh or a volumetric mesh, created by specifying each edge of the physical object where two mathematically continuous smooth surfaces meet, or by connecting an object's constituent vertices using (straight) lines or curves.