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  2. The ClueFinders - Wikipedia

    en.wikipedia.org/wiki/The_ClueFinders

    The ClueFinders is an educational software series aimed at children aged 8–12 that features a group of mystery-solving teenagers. The series was created by The Learning Company (formerly SoftKey) as a counterpart to their Reader Rabbit series for older, elementary-aged students.

  3. Math Blaster! - Wikipedia

    en.wikipedia.org/wiki/Math_Blaster!

    The game, plus its various sequels and spin-offs, has since become the best-selling piece of math software in history. [ 4 ] InfoWorld praised the game for its high resolution graphics, and considered it a standout title in the drill-and-practice edutainment video game genre, and deemed it a perfect teacher's aid for primary school classroom use.

  4. List of educational software - Wikipedia

    en.wikipedia.org/wiki/List_of_educational_software

    1.12 Mathematics. 1.13 Music. 1.14 Programming. 1.15 Science. ... This is a list of educational software that is computer software whose primary purpose is teaching ...

  5. JumpStart - Wikipedia

    en.wikipedia.org/wiki/JumpStart

    The franchise began with independent developer Fanfare Software's 1994 video game JumpStart Kindergarten. The series was expanded into other age groups and beyond games to include workbooks, direct-to-video films, mobile apps, and other media under the ownership of Knowledge Adventure, which later assumed the name JumpStart Games.

  6. The Learning Company - Wikipedia

    en.wikipedia.org/wiki/The_Learning_Company

    The leading families of products were the Reader Rabbit series for ages 2–8, the Treasure Mountain Reading-Math-Science series for ages 5–9, the Super Solver series for ages 7–12, the Student Writing & Publishing Center for ages 7-adult, and the Foreign Language Learning series for ages 15-adult.

  7. Brilliant (website) - Wikipedia

    en.wikipedia.org/wiki/Brilliant_(website)

    Originally, Brilliant hosted a variety of individual puzzles and occasionally monthly challenges. At one point, the individual puzzles included their Problem of the Week, a selection of the 15 best puzzles for the week. [1] Currently, all of their content is housed within the problem-solving-based courses.

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