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  2. Subscription business model - Wikipedia

    en.wikipedia.org/wiki/Subscription_business_model

    The subscription business model is a business model in which a customer must pay a recurring price at regular intervals for access to a product or service.The model was pioneered by publishers of books and periodicals in the 17th century, [1] and is now used by many businesses, websites [2] and even pharmaceutical companies in partnership with governments.

  3. Subscription box - Wikipedia

    en.wikipedia.org/wiki/Subscription_box

    Subscription boxes are a recurring delivery of niche products as part of a marketing strategy and a method of product distribution. Subscription boxes are used by subscription-based ecommerce businesses, referred to as "subcom" for short, which follow a subscription business model. They target a wide range of customers and cater to a variety of ...

  4. Software as a service - Wikipedia

    en.wikipedia.org/wiki/Software_as_a_service

    The subscription model of SaaS offers a continuing and renewable revenue stream to the provider, although vulnerable to cancellation. [3] If a significant number are cancelled, the viability of the business can be placed in jeopardy. [ 3 ]

  5. Lyft to pilot subscription business model like Amazon ... - AOL

    www.aol.com/finance/2018-05-11-lyft-to-pilot...

    Lyft, the ride-hailing service company, confirmed Wednesday it will be piloting a new subscription service for its users. Lyft to pilot subscription business model like Amazon and Costco Skip to ...

  6. Meal kit - Wikipedia

    en.wikipedia.org/wiki/Meal_kit

    The contents of a HelloFresh meal kit. The business model originated in Denmark with the launch of Mad til Døren in 2003 [3] followed by RetNemt in 2006. [4] It later spread to Sweden, which some sources describe as the country of origin, crediting either Kicki Theander's launch of Middagsfrid (roughly translated as "dinnertime bliss") in 2007, [5] or Linas Matkasse, launched in 2008 by ...

  7. Video game monetization - Wikipedia

    en.wikipedia.org/wiki/Video_game_monetization

    Subscription model is a business model where a game requires continuous, ongoing payments from customers in order to play the game. Games that utilize subscription often sell access in blocks of one-month increments or in multiples thereof.

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