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  2. International draughts - Wikipedia

    en.wikipedia.org/wiki/International_draughts

    The general rule is that all moves and captures are made diagonally. All references to squares refer to the dark squares only. The main differences from English draughts are: the size of the board (10×10), pieces can also capture backward (not only forward), the long-range moving and capturing capability of kings known as flying, and the requirement that the maximum number of men be captured ...

  3. English draughts - Wikipedia

    en.wikipedia.org/wiki/English_draughts

    Squares are identified by numbers 1–32. In draughts diagrams, the Black side is typically shown at the top. In printed diagrams, dark and light squares are often reversed for legibility. There is a standardised notation for recording games. All 32 reachable board squares are numbered in sequence.

  4. Checkers - Wikipedia

    en.wikipedia.org/wiki/Checkers

    The rules are similar to the Spanish game, but a sequence that the king can capture must be captured first of all sequences of the same number of pieces. The rules are similar to the Spanish game, but the king, when it captures, must stop directly after the captured piece, and may begin a new capture movement from there.

  5. Super Bowl Squares, explained: Rules, best squares, how to ...

    www.aol.com/super-bowl-squares-explained-rules...

    The way the game is set up is with a 10-by-10, 100-square grid in which one Super Bowl team is assigned rows (horizontal) and the the other columns (vertical). How money is handled will depend on ...

  6. Snakes and ladders - Wikipedia

    en.wikipedia.org/wiki/Snakes_and_ladders

    The Milton Bradley version of Chutes and Ladders has 100 squares, with 19 chutes and ladders. A player will need an average of 39.2 spins to move from the starting point, which is off the board, to square 100. A two-player game is expected to end in 47.76 moves with a 50.9% chance of winning for the first player. [25]

  7. Nim - Wikipedia

    en.wikipedia.org/wiki/Nim

    It is a finite impartial game. Greedy nim misère has the same rules as greedy nim, but the last player able to make a move loses. Let the largest number of stones in a pile be m and the second largest number of stones in a pile be n. Let p m be the number of piles having m stones and p n be the number of piles having n stones.

  8. Ultimate tic-tac-toe - Wikipedia

    en.wikipedia.org/wiki/Ultimate_tic-tac-toe

    For example, a game that has a further layer would have 81 base level Tic Tac Toe boards. [9] Tic-Tac-Ku, a game invented by Mark Asperheim and Cris Van Oosterum, [10] [11] [12] has similar rules to ultimate tic-tac-toe, however a player wins the game by winning at least five small boards, instead of three in a line.

  9. Dots and boxes - Wikipedia

    en.wikipedia.org/wiki/Dots_and_Boxes

    A game of dots and boxes. Dots and boxes is a pencil-and-paper game for two players (sometimes more). It was first published in the 19th century by French mathematician Édouard Lucas, who called it la pipopipette. [1] It has gone by many other names, [2] including dots and dashes, game of dots, [3] dot to dot grid, [4] boxes, [5] and pigs in a ...