When.com Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. Jason Schleifer - Wikipedia

    en.wikipedia.org/wiki/Jason_Schleifer

    Schleifer started his career at Alias/Wavefront where he was a product specialist during the development of Maya. His technical expertise in character rigging [ 1 ] led him to work as a character technical director and eventually animation lead at Weta Digital where he helped create and animate the character, Gollum for the Lord of the Rings ...

  3. Character Technical Director - Wikipedia

    en.wikipedia.org/wiki/Character_Technical_Director

    The software used by character TDs may vary widely from studio to studio, from off-the shelf tools to proprietary in-house systems. Autodesk Maya is used predominantly throughout the VFX and animation industry, with Softimage also having a large user-base. In the gaming industry, Autodesk Maya and Autodesk 3ds Max have been the dominant presence.

  4. Reallusion - Wikipedia

    en.wikipedia.org/wiki/Reallusion

    Character Creator and iClone facilitate a workflow for designing 3D characters and animating performances using motion capture devices and professional editing tools. [6] They are designed to optimize content for platforms such as Unreal Engine , Unity , NVIDIA Omniverse , Blender , MotionBuilder , 3ds Max , Maya , and ZBrush .

  5. Verge3D - Wikipedia

    en.wikipedia.org/wiki/Verge3D

    Verge3D enables users to convert content from 3D modelling tools (Blender, 3ds Max, and Maya are currently supported) to view in a web browser. Verge3D was created by the same core group of software engineers that previously created the Blend4Web framework.

  6. Glaxnimate - Wikipedia

    en.wikipedia.org/wiki/Glaxnimate

    Glaxnimate is a free and open-source, cross-platform, 2D vector animation software. [ 5 ] It has been integrated into Shotcut [ 6 ] [ 7 ] and Kdenlive [ 8 ] [ 9 ] to add vector capabilities to video editors.

  7. AOL Mail

    mail.aol.com

    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  8. Skeletal animation - Wikipedia

    en.wikipedia.org/wiki/Skeletal_animation

    So moving a thigh-bone will move the lower leg too. As the character is animated, the bones change their transformation over time, under the influence of some animation controller. A rig is generally composed of both forward kinematics and inverse kinematics parts that may interact with each other. Skeletal animation is referring to the forward ...

  9. Universal Scene Description - Wikipedia

    en.wikipedia.org/wiki/Universal_Scene_Description

    It is developed by Pixar and was first published as open source software in 2016, under a modified Apache license. [4] Pixar, Adobe, Apple, Autodesk, and NVIDIA, together with the Joint Development Foundation (JDF) of the Linux Foundation, announced the Alliance for OpenUSD (AOUSD) on August 1, 2023 to "promote the standardization, development, evolution, and growth of Pixar's Universal Scene ...