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Using the approach of trying several possible solutions of hardware or software problem at the same time, in the hope that one of the solutions (typically source code modifications) will work. [ 3 ] Shotgun debugging has a relatively low success rate and can be very time-consuming, except when used as an attempt to work around programming ...
Software architecture pattern is a reusable, proven solution to a specific, recurring problem focused on architectural design challenges, which can be applied within various architectural styles. [ 1 ]
In aspect-oriented software development, cross-cutting concerns are aspects of a program that affect several modules, without the possibility of being encapsulated in any of them. These concerns often cannot be cleanly decomposed from the rest of the system in both the design and implementation, and can result in either scattering ( code ...
In software engineering, a software development process or software development life cycle (SDLC) is a process of planning and managing software development. It typically involves dividing software development work into smaller, parallel, or sequential steps or sub-processes to improve design and/or product management .
Troubleshooting is a form of problem solving, often applied to repair failed products or processes on a machine or a system. It is a logical, systematic search for the source of a problem in order to solve it, and make the product or process operational again. Troubleshooting is needed to identify the symptoms.
Information technology (IT) architecture is the process of development of methodical information technology specifications, models and guidelines, using a variety of information technology notations, for example Unified Modeling Language (UML), within a coherent information technology architecture framework, following formal and informal information technology solution, enterprise, and ...
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A similar effort to define a body of knowledge for software engineering is the "Computing Curriculum Software Engineering (CCSE)," officially named Software Engineering 2004 (SE2004). The curriculum largely overlaps with SWEBOK 2004 since the latter has been used as one of its sources, although it is more directed towards academia.