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The cycle per second is a once-common English name for the unit of frequency now known as the hertz (Hz). Cycles per second may be denoted by c.p.s., c/s, or, ambiguously, just "cycles" (Cyc., Cy., C, or c). The term comes from repetitive phenomena such as sound waves having a frequency measurable as a number of oscillations, or cycles, per ...
Disintegrations per minute (dpm) and disintegrations per second (dps) are measures of the activity of the source of radioactivity. The SI unit of radioactivity, the becquerel (Bq), is equivalent to one disintegration per second. This unit should not be confused with cps, which is the number of counts received by an instrument from the source.
Its SI unit is the reciprocal seconds (s −1); other common units of measurement include the hertz (Hz), cycles per second (cps), and revolutions per minute (rpm). [1] [a] [b] Rotational frequency can be obtained dividing angular frequency, ω, by a full turn (2π radians): ν=ω/(2π rad).
In telecommunications, call volume refers to the number of telephone calls made during a certain time period. Depending on context, the phrase may refer to either the number of calls made to a specific physical area or telephone number (such as an emergency service) or the number of calls made between two or more areas (e.g. cities).
In 1995, Intel's P5 Pentium chip ran at 100 MHz (100 million cycles per second). On March 6, 2000, AMD demonstrated passing the 1 GHz milestone a few days ahead of Intel shipping 1 GHz in systems. In 2002, an Intel Pentium 4 model was introduced as the first CPU with a clock rate of 3 GHz (three billion cycles per second corresponding to ~ 0.33 ...
Actions per minute are the number of actions (such as selecting units or issuing an order) completed within a minute of gameplay in real-time strategy games, most notably in StarCraft. High APM is often associated with skill, as it can indicate that a player both knows what to do in the game and has the manual dexterity to carry it out.
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WhatPulse is a key-counting program that monitors computer uptime, bandwidth usage and the number of keystrokes and mouse clicks made by a user over a period of time. Unlike keyloggers, the authors claim WhatPulse does not record the order in which keys are pressed but instead counts the number of times keys are pressed. [2]