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  2. Chill (role-playing game) - Wikipedia

    en.wikipedia.org/wiki/Chill_(role-playing_game)

    Chill is inspired by, and attempts to capture the feel of, 20th-century horror films, where usual foes are vampires, werewolves, mummies, ghosts, and ghouls. [2] Players take on the role of envoys, [3] members of a secret organization known as S.A.V.E. (Societas Argenti Viae Eternitata, or, The Eternal Society of the Silver Way) [4] that tracks down and eliminates evil in the world.

  3. Pacesetter Ltd - Wikipedia

    en.wikipedia.org/wiki/Pacesetter_Ltd

    When the company 54°40' Orphyte was founded in 1991, they purchased many of the product rights to Pacesetter's games and all of its backstock. [ 1 ] : 199 Chill is owned by Martin Caron. In October 2014, it was announced that Martin Caron had granted Matthew McFarland the right to create and publish "Chill" (3rd edition) [ 3 ] Star Ace is ...

  4. List of Dungeons & Dragons rulebooks - Wikipedia

    en.wikipedia.org/wiki/List_of_Dungeons_&_Dragons...

    In the Dungeons & Dragons (D&D) fantasy role-playing game, rule books contain all the elements of playing the game: rules to the game, how to play, options for gameplay, stat blocks and lore of monsters, and tables the Dungeon Master or player would roll dice for to add more of a random effect to the game.

  5. Vampires (Chill) - Wikipedia

    en.wikipedia.org/wiki/Vampires_(Chill)

    Vampires makes a good supplement for Chill and fascinating reading for those who enjoy vampire tales." [3] In Issue 186 of Dragon (October 1992), Rick Swan called this "the best of the Chill sourcebooks — in fact, one of the best horror sourcebooks, period." Swan described the writing style of Gali Sanchez and Michael Williams as "a ...

  6. Ken St. Andre bibliography - Wikipedia

    en.wikipedia.org/wiki/Ken_St._Andre_bibliography

    Ken St. Andre is an American fantasy game designer and author, best known for creating the fantasy role-playing game, Tunnels & Trolls (T&T), and the computer role-playing game, Wasteland.

  7. Editions of Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Editions_of_Dungeons_&_Dragons

    Third edition combat allows for a grid system, encouraging highly tactical gameplay and facilitating the use of miniatures. 3rd edition removes previous editions' restrictions on class and race combinations that were intended to track the preferences of the race, and on the level advancement of non-human characters. [citation needed]

  8. Dungeon Master's Guide - Wikipedia

    en.wikipedia.org/wiki/Dungeon_Master's_Guide

    The Dungeon Master's Guide (DMG [1] or DM's Guide; in some printings, the Dungeon Masters Guide or Dungeon Master Guide) is a book of rules for the fantasy role-playing game Dungeons & Dragons. The Dungeon Master's Guide contains rules concerning the arbitration and administration of a game, and is intended for use by the game's Dungeon Master. [2]

  9. Test of the Warlords - Wikipedia

    en.wikipedia.org/wiki/Test_of_the_Warlords

    Test of the Warlords (ISBN 0-88038-116-7) is a 1984 adventure module for the Dungeons & Dragons roleplaying game. Its associated code is CM1 and is TSR's product number 9117. The adventure takes place in Norwold, which is located in the north east corner of the Known World on Mystara .