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  2. HTTP persistent connection - Wikipedia

    en.wikipedia.org/wiki/HTTP_persistent_connection

    Under HTTP 1.0, connections should always be closed by the server after sending the response. [1]Since at least late 1995, [2] developers of popular products (browsers, web servers, etc.) using HTTP/1.0, started to add an unofficial extension (to the protocol) named "keep-alive" in order to allow the reuse of a connection for multiple requests/responses.

  3. List of HTTP status codes - Wikipedia

    en.wikipedia.org/wiki/List_of_HTTP_status_codes

    504 Gateway Timeout The server was acting as a gateway or proxy and did not receive a timely response from the upstream server. 505 HTTP Version Not Supported The server does not support the HTTP version used in the request. 506 Variant Also Negotiates (RFC 2295) Transparent content negotiation for the request results in a circular reference. [27]

  4. Keepalive - Wikipedia

    en.wikipedia.org/wiki/Keepalive

    Keepalive time is the duration between two keepalive transmissions in idle condition. TCP keepalive period is required to be configurable and by default is set to no less than 2 hours. Keepalive interval is the duration between two successive keepalive retransmissions, if acknowledgement to the previous keepalive transmission is not received.

  5. HTTP - Wikipedia

    en.wikipedia.org/wiki/HTTP

    In HTTP/1.1 a keep-alive-mechanism was officially introduced so that a connection could be reused for more than one request/response. Such persistent connections reduce request latency perceptibly because the client does not need to re-negotiate the TCP 3-Way-Handshake connection after the first request has been sent.

  6. C10k problem - Wikipedia

    en.wikipedia.org/wiki/C10k_problem

    This can involve a combination of operating system constraints and web server software limitations. According to the scope of services to be made available and the capabilities of the operating system as well as hardware considerations such as multi-processing capabilities, a multi-threading model or a single threading model can be preferred.

  7. Timeout (computing) - Wikipedia

    en.wikipedia.org/wiki/Timeout_(computing)

    In the Microsoft Windows and ReactOS [2] command-line interfaces, the timeout command pauses the command processor for the specified number of seconds. [3] [4] In POP connections, the server will usually close a client connection after a certain period of inactivity (the timeout period). This ensures that connections do not persist forever, if ...

  8. Maximum segment lifetime - Wikipedia

    en.wikipedia.org/wiki/Maximum_Segment_Lifetime

    The command that can be used on Solaris systems (prior to v11) to determine the time-wait interval is: ndd -get /dev/tcp tcp_time_wait_interval 60000 (60 seconds) is a common value. On FreeBSD systems this description and value can be checked by the command sysctl: [2] sysctl -d net.inet.tcp.msl sysctl net.inet.tcp.msl which gets the result:

  9. Real-Time Messaging Protocol - Wikipedia

    en.wikipedia.org/wiki/Real-time_Messaging_Protocol

    RTMP is a TCP-based protocol which maintains persistent connections and allows low-latency communication. To deliver streams smoothly and transmit as much information as possible, it splits streams into fragments, and their size is negotiated dynamically between the client and server.