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  2. Naming convention (programming) - Wikipedia

    en.wikipedia.org/wiki/Naming_convention...

    The choice of a variable name should be mnemonic — that is, designed to indicate to the casual observer the intent of its use. One-character variable names should be avoided except for temporary "throwaway" variables. Common names for temporary variables are i, j, k, m, and n for integers; c, d, and e for characters. int i;

  3. Variable (computer science) - Wikipedia

    en.wikipedia.org/wiki/Variable_(computer_science)

    Scope is an important part of the name resolution of a variable. Most languages define a specific scope for each variable (as well as any other named entity), which may differ within a given program. The scope of a variable is the portion of the program's text for which the variable's name has meaning and for which the variable is said to be ...

  4. Name resolution (programming languages) - Wikipedia

    en.wikipedia.org/wiki/Name_resolution...

    An identifier I' (for variable X') masks an identifier I (for variable X) when two conditions are met I' has the same name as I; I' is defined in a scope which is a subset of the scope of I; The outer variable X is said to be shadowed by the inner variable X'. For example, the parameter "foo" shadows the local variable "foo" in this common pattern:

  5. Scope (computer science) - Wikipedia

    en.wikipedia.org/wiki/Scope_(computer_science)

    Variable names with global scope—called global variables—are frequently considered bad practice, at least in some languages, due to the possibility of name collisions and unintentional masking, together with poor modularity, and function scope or block scope are considered preferable.

  6. Declaration (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Declaration_(computer...

    In computer programming, a declaration is a language construct specifying identifier properties: it declares a word's (identifier's) meaning. [1] Declarations are most commonly used for functions, variables, constants, and classes, but can also be used for other entities such as enumerations and type definitions. [1]

  7. C data types - Wikipedia

    en.wikipedia.org/wiki/C_data_types

    A pointer is a data type that contains the address of a storage location of a variable of a particular type. They are declared with the asterisk (*) type declarator following the basic storage type and preceding the variable name. Whitespace before or after the asterisk is optional.

  8. Translation unit (programming) - Wikipedia

    en.wikipedia.org/wiki/Translation_unit_(programming)

    Translation units define a scope, roughly file scope, and functioning similarly to module scope; in C terminology this is referred to as internal linkage, which is one of the two forms of linkage in C. Names (functions and variables) declared outside of a function block may be visible either only within a given translation unit, in which case they are said to have internal linkage – they are ...

  9. Foobar - Wikipedia

    en.wikipedia.org/wiki/Foobar

    Foobar was used as a variable name in the Fortran code of Colossal Cave Adventure (1977 Crowther and Woods version). The variable FOOBAR was used to contain the player's progress in saying the magic phrase "Fee Fie Foe Foo", a phrase from an historical quatrain in the classic English fairy tale Jack and the Beanstalk .