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  2. Checkerboard rendering - Wikipedia

    en.wikipedia.org/wiki/Checkerboard_rendering

    In some implementations the checkerboard grid will be alternated between frames, with the previous frame's image data being held in memory, and then used to aid with reconstructing the scene. [ 2 ] A similar technique was used in the 1993 video game Doom , which had a "low detail" mode that only rendered every other column of pixels to improve ...

  3. Layers (digital image editing) - Wikipedia

    en.wikipedia.org/wiki/Layers_(digital_image_editing)

    Layers were introduced in Western markets by Fauve Matisse (later Macromedia xRes), [2] [better source needed] and then available in Adobe Photoshop 3.0, in 1994, which lead to wide-spread adoption. In vector image editors that support animation, layers are used to further enable manipulation along a common timeline for the animation; in SVG ...

  4. RGBA color model - Wikipedia

    en.wikipedia.org/wiki/RGBA_color_model

    Example of an RGBA image composited over a checkerboard background. alpha is 0% at the top and 100% at the bottom. RGBA stands for red green blue alpha.While it is sometimes described as a color space, it is actually a three-channel RGB color model supplemented with a fourth alpha channel.

  5. Transparency (graphic) - Wikipedia

    en.wikipedia.org/wiki/Transparency_(graphic)

    One color entry in a single GIF or PNG image's palette can be defined as "transparent" rather than an actual color. This means that when the decoder encounters a pixel with this value, it is rendered in the background color of the part of the screen where the image is placed, also if this varies pixel-by-pixel as in the case of a background image.

  6. Subpixel rendering - Wikipedia

    en.wikipedia.org/wiki/Subpixel_rendering

    However, it introduces color aliasing since subpixels are colored. Subsequent filtering applied to remove the color artifacts is a form of antialiasing, although its purpose is not smoothing jagged shapes as in conventional antialiasing. Subpixel rendering requires the software to know the layout of the subpixels.

  7. Spatial anti-aliasing - Wikipedia

    en.wikipedia.org/wiki/Spatial_anti-aliasing

    When sampling is performed without removing this part of the signal, it causes undesirable artifacts such as black-and-white noise. In signal acquisition and audio, anti-aliasing is often done using an analog anti-aliasing filter to remove the out-of-band component of the input signal prior to sampling with an analog-to-digital converter.

  8. Checker shadow illusion - Wikipedia

    en.wikipedia.org/wiki/Checker_shadow_illusion

    The image depicts a checkerboard with light and dark squares, partly shadowed by another object. The optical illusion is that the area labeled A appears to be a darker color than the area labeled B. However, within the context of the two-dimensional image, they are of identical brightness, i.e., they would be printed with identical mixtures of ...

  9. Gamma correction - Wikipedia

    en.wikipedia.org/wiki/Gamma_correction

    Increase the gamma slider in the dccw program until the last colored area, often the green color, has the same brightness in checkered and homogeneous area. Use the color balance or individual colors gamma correction sliders in the gamma correction programs to adjust the two other colors.