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Kiniry writes that "As any Java programmer knows, the volume of try catch code in a typical Java application is sometimes larger than the comparable code necessary for explicit formal parameter and return value checking in other languages that do not have checked exceptions. In fact, the general consensus among in-the-trenches Java programmers ...
Social pressure is a major influence on the scope of exceptions and use of exception-handling mechanisms, i.e. "examples of use, typically found in core libraries, and code examples in technical books, magazine articles, and online discussion forums, and in an organization’s code standards". [10]
Turbo coding is an iterated soft-decoding scheme that combines two or more relatively simple convolutional codes and an interleaver to produce a block code that can perform to within a fraction of a decibel of the Shannon limit.
A loop is a sequence of statements which is specified once but which may be carried out several times in succession. The code "inside" the loop (the body of the loop, shown below as xxx) is obeyed a specified number of times, or once for each of a collection of items, or until some condition is met, or indefinitely. When one of those items is ...
The Internet Assigned Numbers Authority (IANA) maintains the official registry of HTTP status codes. [2] All HTTP response status codes are separated into five classes or categories. The first digit of the status code defines the class of response, while the last two digits do not have any classifying or categorization role.
This makes part of the data structure into a ring, causing naive code to loop forever. While most infinite loops can be found by close inspection of the code, there is no general method to determine whether a given program will ever halt or will run forever; this is the undecidability of the halting problem. [8]
The Lazy interface with its eval() method is equivalent to the Supplier interface with its get() method in the java.util.function library. [ 25 ] [ 26 ] : 200 Each class that implements the Lazy interface must provide an eval method, and instances of the class may carry whatever values the method needs to accomplish lazy evaluation.
Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).