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  2. Side project time - Wikipedia

    en.wikipedia.org/wiki/Side_project_time

    In Google executive Laszlo Bock's book, Work Rules!, he mentions that the concept has "waxed and waned." He states that workers in fact dedicate 10% of their time on personal projects, increasing focus time after the idea begins to "demonstrate impact." He mentions that "the idea of 20 per cent time is more important than the reality of it."

  3. Work breakdown structure - Wikipedia

    en.wikipedia.org/wiki/Work_breakdown_structure

    An important design principle for work breakdown structures is called the 100% rule. [19] It has been defined as follows: The 100% rule states that the WBS includes 100% of the work defined by the project scope and captures all deliverables – internal, external, interim – in terms of the work to be completed, including project management.

  4. Gantt chart - Wikipedia

    en.wikipedia.org/wiki/Gantt_chart

    A Gantt chart is a type of bar chart [4] [5] that illustrates a project schedule. [6] This chart lists the tasks to be performed on the vertical axis, and time intervals on the horizontal axis. [4] [7] The width of the horizontal bars in the graph shows the duration of each activity.

  5. Help:Table - Wikipedia

    en.wikipedia.org/wiki/Help:Table

    This is because the wikitable class in MediaWiki:Common.css contains a number of table.wikitable CSS style rules. These are all applied at once when you mark a table with the class. You can then add additional style rules if desired. These override the class's rules, allowing you to use the class style as a base and build up on it:

  6. Time management - Wikipedia

    en.wikipedia.org/wiki/Time_management

    Time management is the process of planning and exercising conscious control of time spent on specific activities—especially to increase effectiveness, efficiency and productivity. [ 1 ] Time management involves demands relating to work , social life , family , hobbies , personal interests and commitments.

  7. Ninety–ninety rule - Wikipedia

    en.wikipedia.org/wiki/Ninety–ninety_rule

    In computer programming and software engineering, the ninety-ninety rule is a humorous aphorism that states: The first 90 percent of the code accounts for the first 90 percent of the development time. The remaining 10 percent of the code accounts for the other 90 percent of the development time. [1] [2] —