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  2. Procreate (software) - Wikipedia

    en.wikipedia.org/wiki/Procreate_(software)

    The Procreate interface displays a commissioned artwork by Ayan Nag. Procreate for iPad was first released in 2011 by the Tasmanian software company Savage Interactive. . After winning an Apple Design Award in June 2013, Savage launched Procreate 2 in conjunction with iOS 7, adding new features such as higher resolution capabilities and more brush op

  3. MacPaint - Wikipedia

    en.wikipedia.org/wiki/MacPaint

    MacPaint inspired other companies to release similar products for other platforms; [25] within a year a half-dozen clones existed for the Apple II and IBM PC. [26] Some of these included Broderbund's Dazzle Draw for the Apple II, Mouse Systems' PCPaint for the PC, and IBM's Color Paint for the IBM PCjr. [27]

  4. MacDraw - Wikipedia

    en.wikipedia.org/wiki/MacDraw

    MacDraw is a discontinued vector graphics drawing application released along with the first Apple Macintosh systems in 1984. MacDraw was one of the first WYSIWYG drawing programs that could be used in collaboration with MacWrite. It was eventually adapted by Claris and, in the early 1990s, MacDraw Pro was released with color support.

  5. Appleā€™s App Store rule changes draw sharp rebuke from critics

    www.aol.com/finance/apple-app-store-rule-changes...

    Developers will still have to pay Apple a fee. Instead of the 15% or 30% charges, though, Apple will assess developers a 12% or 27% fee. The 12% fee will apply to developers that take part in ...

  6. QuickDraw - Wikipedia

    en.wikipedia.org/wiki/QuickDraw

    QuickDraw was grounded in the Apple Lisa's LisaGraf of the early 1980s and was designed to fit well with the Pascal-based interfaces and development environments of the early Apple systems. In addition, QuickDraw was a raster graphics system, which defines the pixel as its basic unit of graphical information.

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  8. QuickDraw 3D - Wikipedia

    en.wikipedia.org/wiki/QuickDraw_3D

    QuickDraw 3D, or QD3D for short, is a 3D graphics API developed by Apple Inc. (then Apple Computer, Inc.) starting in 1995, originally for their Macintosh computers, but delivered as a cross-platform system. [1] QD3D was separated into two layers.

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