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  2. Beam search - Wikipedia

    en.wikipedia.org/wiki/Beam_search

    Beam search with width 3 (animation) In computer science, beam search is a heuristic search algorithm that explores a graph by expanding the most promising node in a limited set. Beam search is a modification of best-first search that reduces its memory requirements. Best-first search is a graph search which orders all partial solutions (states ...

  3. Top-p sampling - Wikipedia

    en.wikipedia.org/wiki/Top-p_sampling

    Top-p sampling, also called nucleus sampling, is a technique for autoregressive language model decoding proposed by Ari Holtzman in 2019. [1]Before the introduction of nucleus sampling, maximum likelihood decoding and beam search were the standard techniques for text generation, but, both of these decoding strategies are prone to generating texts that are repetitive and otherwise unnatural.

  4. Beam stack search - Wikipedia

    en.wikipedia.org/wiki/Beam_stack_search

    Beam stack search [1] is a search algorithm that combines chronological backtracking (that is, depth-first search) with beam search and is similar to depth-first beam search. [2] Both search algorithms are anytime algorithms that find good but likely sub-optimal solutions quickly, like beam search, then backtrack and continue to find improved ...

  5. Viterbi algorithm - Wikipedia

    en.wikipedia.org/wiki/Viterbi_algorithm

    The Viterbi algorithm is named after Andrew Viterbi, who proposed it in 1967 as a decoding algorithm for convolutional codes over noisy digital communication links. [2] It has, however, a history of multiple invention, with at least seven independent discoveries, including those by Viterbi, Needleman and Wunsch, and Wagner and Fischer. [3]

  6. Best-first search - Wikipedia

    en.wikipedia.org/wiki/Best-first_search

    Best-first search is a class of search algorithms which explores a graph by expanding the most promising node chosen according to a specified rule.. Judea Pearl described best-first search as estimating the promise of node n by a "heuristic evaluation function () which, in general, may depend on the description of n, the description of the goal, the information gathered by the search up to ...

  7. Bellman–Ford algorithm - Wikipedia

    en.wikipedia.org/wiki/Bellman–Ford_algorithm

    The Bellman–Ford algorithm is an algorithm that computes shortest paths from a single source vertex to all of the other vertices in a weighted digraph. [1] It is slower than Dijkstra's algorithm for the same problem, but more versatile, as it is capable of handling graphs in which some of the edge weights are negative numbers. [2]

  8. Simultaneous localization and mapping - Wikipedia

    en.wikipedia.org/wiki/Simultaneous_localization...

    2005 DARPA Grand Challenge winner Stanley performed SLAM as part of its autonomous driving system. A map generated by a SLAM Robot. Simultaneous localization and mapping (SLAM) is the computational problem of constructing or updating a map of an unknown environment while simultaneously keeping track of an agent's location within it.

  9. Lifelong Planning A* - Wikipedia

    en.wikipedia.org/wiki/Lifelong_Planning_A*

    LPA* maintains two estimates of the start distance g*(n) for each node: . g(n), the previously calculated g-value (start distance) as in A*; rhs(n), a lookahead value based on the g-values of the node's predecessors (the minimum of all g(n' ) + d(n' , n), where n' is a predecessor of n and d(x, y) is the cost of the edge connecting x and y)