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Only those states are expanded next. The greater the beam width, the fewer states are pruned. With an infinite beam width, no states are pruned and beam search is identical to best-first search. [3] Conversely, a beam width of 1 corresponds to a hill-climbing algorithm. [3] The beam width bounds the memory required to perform the search.
Modeling photon propagation with Monte Carlo methods is a flexible yet rigorous approach to simulate photon transport. In the method, local rules of photon transport are expressed as probability distributions which describe the step size of photon movement between sites of photon-matter interaction and the angles of deflection in a photon's trajectory when a scattering event occurs.
Beam search: is a heuristic search algorithm that is an optimization of best-first search that reduces its memory requirement; ... Used in Python 2.3 and up, and Java ...
Beam stack search [1] is a search algorithm that combines chronological backtracking (that is, depth-first search) with beam search and is similar to depth-first beam search. [2] Both search algorithms are anytime algorithms that find good but likely sub-optimal solutions quickly, like beam search, then backtrack and continue to find improved ...
2005 DARPA Grand Challenge winner Stanley performed SLAM as part of its autonomous driving system. A map generated by a SLAM Robot. Simultaneous localization and mapping (SLAM) is the computational problem of constructing or updating a map of an unknown environment while simultaneously keeping track of an agent's location within it.
The rating of best Go-playing programs on the KGS server since 2007. Since 2006, all the best programs use Monte Carlo tree search. [14]In 2006, inspired by its predecessors, [15] Rémi Coulom described the application of the Monte Carlo method to game-tree search and coined the name Monte Carlo tree search, [16] L. Kocsis and Cs.
The beam propagation method (BPM) is an approximation technique for simulating the propagation of light in slowly varying optical waveguides. It is essentially the same as the so-called parabolic equation (PE) method in underwater acoustics. Both BPM and the PE were first introduced in the 1970s.
A particle swarm searching for the global minimum of a function. In computational science, particle swarm optimization (PSO) [1] is a computational method that optimizes a problem by iteratively trying to improve a candidate solution with regard to a given measure of quality.