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  2. World of Warcraft: Cataclysm - Wikipedia

    en.wikipedia.org/wiki/World_of_Warcraft:_Cataclysm

    The quest system was refreshed with almost 3500 new quests along with new and streamlined low and mid-level quests to complement the redesigned areas of Azeroth. Ten new dungeons and five new raids were added as well as a new secondary skill, Archaeology. The glyph system saw an overhaul to have three types of glyph: prime, major, minor.

  3. WoW Rookie: Changes for leveling players in Cataclysm - AOL

    www.aol.com/news/2010-04-08-wow-rookie-changes...

    WoW Rookie points WoW's newest players to the basics of a good start in the World of Warcraft. See all our collected tips, tricks and how-to's at WoW.com's WoW Rookie Guide.

  4. Cataclysm Beta: New skills, spells, and talents - AOL

    www.aol.com/news/2010-06-30-cataclysm-beta-new...

    MMO-Champion, for example, has a ton of information on new class skills, spells, and talents available on their site. Head over to your favorite class' page by following the links below and check ...

  5. Cataclysm: Dark Days Ahead - Wikipedia

    en.wikipedia.org/wiki/Cataclysm:_Dark_Days_Ahead

    Cataclysm: Dark Days Ahead (CDDA) is an open-source survival horror roguelike video game. Cataclysm: Dark Days Ahead is a fork of the original game Cataclysm. [5] The game is freely downloadable on the game's website and the source code is also freely available on the project's GitHub repository under the CC BY-SA Creative Commons license.

  6. Experience point - Wikipedia

    en.wikipedia.org/wiki/Experience_point

    A character in the roleplaying video game Legend of Grimrock who has 23373 experience points: they need 71006 points to reach the next level. An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game.

  7. Bartle taxonomy of player types - Wikipedia

    en.wikipedia.org/wiki/Bartle_taxonomy_of_player...

    The Bartle taxonomy of player types is a classification of video game players based on a 1996 paper by Richard Bartle [1] according to their preferred actions within the game. The classification originally described players of multiplayer online games (including MUDs and MMORPGs ), though now it also refers to players of single-player video games .

  8. Statistic (role-playing games) - Wikipedia

    en.wikipedia.org/wiki/Statistic_(role-playing_games)

    A skill represents the learned knowledge and abilities of a character. Skills are known by various names, including proficiencies, abilities, powers, talents and knacks. During character creation, a player character's skills are generally chosen from a long list. A character may have a fixed number of starting skills, or they may be paid for ...

  9. Attribute (role-playing games) - Wikipedia

    en.wikipedia.org/wiki/Attribute_(role-playing_games)

    While a character rarely rolls a check using just an ability score, these scores, and the modifiers they create, affect nearly every aspect of a character's skills and abilities." [2] In some games, such as older versions of Dungeons & Dragons the attribute is used on its own to determine outcomes, whereas in many games, beginning with Bunnies ...

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