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In this approach all client functionality either runs purely on the game server or alternatively the game server mirrors the client gameplay and continuously validates the game state. In many mobile games, it is a common practice to run the client game sessions synchronously on the server, using exactly the same user input.
Server-side scripting is a technique used in web development which involves employing scripts on a web server which produces a response customized for each user's (client's) request to the website. Scripts can be written in any of a number of server-side scripting languages that are available.
Any script that does nothing other than add a link to a page to a menu, panel or toolbar belongs to § Shortcuts. Any script that makes an edit to a page (i.e. increases the user's contributions) or changes the appearance or behavior of the edit form (action=edit/submit) belongs to § Editing.
Contrary to popular belief, [46] foreign DNS resolvers such as Google Public DNS IP address 8.8.8.8 are reported to work correctly inside the country; however, these DNS servers are also subject to hijacking as their connections are not encrypted: DNS queries do reach the DNS server, but if the request matches a banned keyword, the firewall ...
wall (an abbreviation of write to all) is a Unix command-line utility that displays the contents of a computer file or standard input to all logged-in users. It is typically used by root to send out shutting down message to all users just before poweroff .
Robot in a wooden maze. A maze-solving algorithm is an automated method for solving a maze.The random mouse, wall follower, Pledge, and Trémaux's algorithms are designed to be used inside the maze by a traveler with no prior knowledge of the maze, whereas the dead-end filling and shortest path algorithms are designed to be used by a person or computer program that can see the whole maze at once.
InfiniBand (IB) is a computer networking communications standard used in high-performance computing that features very high throughput and very low latency.It is used for data interconnect both among and within computers.
An invisible wall (or alpha wall) is a boundary in a video game that limits where a player character can go in a certain area, but does not appear as a physical obstacle. [1] The term can also refer to an obstacle that in reality could easily be bypassed, such as a mid-sized rock or short fence, which does not allow the character to jump over ...