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  4. Google Glass - Wikipedia

    en.wikipedia.org/wiki/Google_Glass

    2 GB RAM [7] Storage: 16 GB flash memory total [6] (12 GB of usable memory) [8] Display: Prism projector, 640×360 pixels (equivalent of a 64 cm/25 in screen from 2.4 m/8 ft away) Sound: Bone conduction transducer [8] Input: Voice command through microphone, [8] accelerometer, [8] gyroscope, [8] magnetometer, [8] ambient light sensor, proximity ...

  5. Super Nintendo Entertainment System - Wikipedia

    en.wikipedia.org/wiki/Super_Nintendo...

    The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, [b] Super NES or SNES, [c] is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, [16] 1991 in North America, 1992 in Europe and Oceania and 1993 in South America.

  6. Waiting for Godot - Wikipedia

    en.wikipedia.org/wiki/Waiting_for_Godot

    Waiting for Godot (/ ˈ ɡ ɒ d oʊ / ⓘ GOD-oh or / ɡ ə ˈ d oʊ / ⓘ gə-DOH [1]) is a play by Irish playwright Samuel Beckett in which two characters, Vladimir (Didi) and Estragon (Gogo), engage in a variety of discussions and encounters while awaiting the titular Godot, who never arrives. [2]

  7. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    Also isometric graphics. Graphic rendering technique of three-dimensional objects set in a two-dimensional plane of movement. Often includes games where some objects are still rendered as sprites. 360 no-scope A 360 no-scope usually refers to a trick shot in a first or third-person shooter video game in which one player kills another with a sniper rifle by first spinning a full circle and then ...