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  2. Kerkythea - Wikipedia

    en.wikipedia.org/wiki/Kerkythea

    Kerkythea is a standalone rendering system that supports raytracing and Metropolis light transport, uses physically accurate materials and lighting, and is distributed as freeware.

  3. Hugin (software) - Wikipedia

    en.wikipedia.org/wiki/Hugin_(software)

    Hugin (/ ˈ h ʊ ɡ ɪ n /) is a cross-platform open source panorama photo stitching and HDR merging program developed by Pablo d'Angelo and others. It is a GUI front-end for Helmut Dersch's Panorama Tools and Andrew Mihal's Enblend and Enfuse.

  4. Bryce (software) - Wikipedia

    en.wikipedia.org/wiki/Bryce_(software)

    Bryce 7 was released in July 2010. New features include the Instancing Lab and advanced lighting. Updated features include the Daz Studio Bridge, the Sky Lab, clouds and HDRI. Bryce 7 is available in three versions, a limited free version, a standard version lacking the new features and a pro version with the new features. [15]

  5. POV-Ray - Wikipedia

    en.wikipedia.org/wiki/POV-Ray

    On the other hand, script-based primitive modeling is not always a practical method to create certain objects, such as realistic characters or complex man-made artifacts like cars. Those objects can be created first in mesh-based modeling applications such as Wings 3D and Blender, and then they can be converted to POV-Ray's own mesh format.

  6. Shade 3D - Wikipedia

    en.wikipedia.org/wiki/Shade_3D

    Shade 3D is a 3D modeling, rendering, animation, 3D printing computer program developed by e frontier Japan and published by Mirye Software. [1] In October 2013, Shade 3D development team formed a new company called Shade3D Co., Ltd., and continue to develop and market the program. [2]

  7. Cinema 4D - Wikipedia

    en.wikipedia.org/wiki/Cinema_4D

    Advanced Render (global illumination/HDRI, caustics, ambient occlusion and sky simulation) BodyPaint 3D (direct painting on UVW meshes; now included in the core. In essence Cinema 4D Core/Prime and the BodyPaint 3D products are identical. The only difference between the two is the splash screen that is shown at startup and the default user ...

  8. Messiah (software) - Wikipedia

    en.wikipedia.org/wiki/Messiah_(software)

    Speed - Messiah has OpenGL playback and real-time previewing of fully subdivided models, particle systems and dynamics objects. [1] [2]Flexibility - Messiah offers modular interoperability with many major packages, allowing users to make animation modifications in either messiah:studio or a host program and see instant feedback and updates in the other package.

  9. Blackmagic Fusion - Wikipedia

    en.wikipedia.org/wiki/Blackmagic_Fusion

    eyeonscript (Lua based scripting language), float and HDRI color processing, concatenated transforms, nested flow groups, macro tools, new darker UI, OpenEXR, OpenFX plugins. Fusion 5.0 5.0 August 2005 3D compositing environment, ASCII save files, 16bit float processing, straight node connections. Fusion 5.1 5.1 December 2006