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Haunted House has three playfields (a mini underground playfield, a main playfield, and an upper playfield.), [3] eight flippers, at unique angles, four pop bumpers, two kick-out holes, a secret passage (a false target that drops down after impact to allow entrance to cellar.), a trap door that opens for ball, a lightning animation in the backglass and kicking bat targets. [2]
The Internet Pinball Database reviews of The Party Zone are divided into the categories: art, audio, playfield and gameplay. The average user rating given is 7.8/10. Individual ratings for the characters are 8.0/10 for art; 7.7/10 for audio; 7.9/10 for playfield and 7.8/10 for gameplay. 47% of users who reviewed the game gave it a rating of 9/ ...
It also was the first Gottlieb pinball, with an "attract mode" lighting. In which various playfield lights, alternate between off an on, to make the game more attractive to passerbye, thus encouraging play. It was also the first solid state pinball with the speaker in the backbox (head) instead of the bottom cabinet.
FunHouse's primary feature is the talking head of a ventriloquist dummy, named Rudy, located in the top right corner of the playfield. Rudy responds to events in the game, including informing the player of special bonuses, taunting and heckling the player, and appearing to follow the ball with its eyes when certain targets are hit.
It features a Tarzan influenced theme, a multi-level playfield and a magnetic ball saver ("Magna Save"). Williams had introduced Magna Save in the Black Knight pinball game in 1980; Jungle Lord was one of four further Magna Save games produced in 1981, along with Pharaoh, Solar Fire and Grand Lizard. [ 1 ]
The playfield of The Champion Pub features several toys which include: [1] [2] A jump rope area, in which the player must jump the ball over a rotating metal bar using a flipper-controlled solenoid; A speed bag area, where the player must knock the ball against a target with a pair of plastic fists controlled by the flippers
Unlike previous pinball machines, Pinball 2000 machines feature a computer monitor to display animations, scores, and other information. The player perceives this video to be integrated with the playfield, due to a mirrored playfield glass (utilizing an illusion called "Pepper's ghost") that reflects the monitor hung in the head of the machine. [2]
playfield. The main flat surface of the game, on which targets, ramps, orbits, flippers and bumpers are arranged. "Playfield" refers both to the surface itself and to the overall play area (to distinguish it from other parts of the machine such as the backbox). The ball rolls along this surface.