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  2. Object copying - Wikipedia

    en.wikipedia.org/wiki/Object_copying

    The Eiffel class ANY contains features for shallow and deep copying and cloning of objects. All Eiffel classes inherit from ANY, so these features are available within all classes, and are applicable both to reference and expanded objects. The copy feature effects a shallow, field-by-field copy from one object to another. In this case no new ...

  3. clone (Java method) - Wikipedia

    en.wikipedia.org/wiki/Clone_(Java_method)

    The default implementation of Object.clone() performs a shallow copy. When a class desires a deep copy or some other custom behavior, they must implement that in their own clone() method after they obtain the copy from the superclass. The syntax for calling clone in Java is (assuming obj is a variable of a class type that has a public clone ...

  4. Module pattern - Wikipedia

    en.wikipedia.org/wiki/Module_pattern

    A module must have an initializer function that is equivalent to, or complementary to an object constructor method. This feature is not supported by regular namespaces. A module must have a finalizer function that is equivalent to, or complementary to an object destructor method. This feature is not supported by regular namespaces.

  5. Bridge pattern - Wikipedia

    en.wikipedia.org/wiki/Bridge_pattern

    The Bridge design pattern is one of the twenty-three well-known GoF design patterns that describe how to solve recurring design problems to design flexible and reusable object-oriented software, that is, objects that are easier to implement, change, test, and reuse.

  6. Dependency inversion principle - Wikipedia

    en.wikipedia.org/wiki/Dependency_inversion_principle

    In object-oriented design, the dependency inversion principle is a specific methodology for loosely coupled software modules.When following this principle, the conventional dependency relationships established from high-level, policy-setting modules to low-level, dependency modules are reversed, thus rendering high-level modules independent of the low-level module implementation details.

  7. Modular programming - Wikipedia

    en.wikipedia.org/wiki/Modular_programming

    The term assembly (as in .NET languages like C#, F# or Visual Basic .NET) or package (as in Dart, Go or Java) is sometimes used instead of module.In other implementations, these are distinct concepts; in Python a package is a collection of modules, while in Java 9 the introduction of the new module concept (a collection of packages with enhanced access control) was implemented.

  8. Interface-based programming - Wikipedia

    en.wikipedia.org/wiki/Interface-based_programming

    The use of interfaces to allow disparate teams to collaborate raises the question of how interface changes happen in interface-based programming. The problem is that if an interface is changed, e.g. by adding a new method, old code written to implement the interface will no longer compile – and in the case of dynamically loaded or linked plugins, will either fail to load or link, or crash at ...

  9. Java Platform Module System - Wikipedia

    en.wikipedia.org/wiki/Java_Platform_Module_System

    The Java Module System implemented in Java 9 includes the following JEPs and JSR (Java Specification Request): [2] JEP 200: The Modular JDK: Define a modular structure for the JDK; JEP 201: Modular Source Code: Reorganize the JDK source code into modules, enhance the build system to compile modules, and enforce module boundaries at build time