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Trails is a series of role-playing video games by Nihon Falcom set in a science fantasy universe. [1] It began as the sixth entry in Falcom's The Legend of Heroes franchise with the release of The Legend of Heroes VI: Trails in the Sky in 2004.
Each game involved 10 to 50 players role-playing wizards vying for supremacy. [1] [a] Players started with a wizard, a province, and a small force. [1]The game was played on a hex map, with its size varying based on the number of players. [1]
B. Barony (role-playing game) Basic Fantasy RPG; Battle Cry (play-by-mail game) BattleDragons; Bifrost (role-playing game) Big Eyes, Small Mouth; The Black Company (role-playing game)
Warhammer Fantasy Roleplay was first published in 1986 by Games Workshop. [6] The product was intended as an adjunct to the Warhammer Fantasy Battle tabletop game. A number of Games Workshop publications – such as the Realm of Chaos titles – included material for WFRP and WFB (and the Warhammer 40,000 science fiction setting), and a conversion system for WFB was published with the WFRP rules.
Spanish game based on the series of comics of the same name: Fantasy Craft: Crafty Games: Mastercraft 2009 Fantasy Earth: Zody Games 1994 Includes Fantasy Earth: Basic Rules, Fantasy Earth: The Book of Magic, and The Essential Fantasy Earth: Fantasy Hero: Hero Games: Hero System: 2003 The Fantasy Trip: Steve Jackson, published by Metagaming ...
The Gaean Reach (2014) – A science fiction game set in the Gaean Reach universe of Jack Vance. By Robin D. Laws. Lorefinder (2011) – Fantasy adventures. By Gareth Hanrahan. [7] Mutant City Blues (2009) – In a world where 1% of the population has gained mutant powers, police procedure has changed forever. The characters are members of the ...
Pages in category "Science fantasy role-playing games" The following 47 pages are in this category, out of 47 total. This list may not reflect recent changes .
Eric Goldberg reviewed High Fantasy in Ares Magazine #9 and commented that "High Fantasy tries to negotiate the fine line between the simple and the simplistic, but falls on the wrong side. The game should work well when played with the designer and friends, which does not help the several thousand who have not had the luck to meet Mr. Dillow." [7]