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William James in 1890 proposed four basic emotions: fear, grief, love, and rage, based on bodily involvement. [35] Paul Ekman identified six basic emotions: anger, disgust, fear, happiness, sadness and surprise. [36] Wallace V. Friesen and Phoebe C. Ellsworth worked with him on the same basic structure. [37] The emotions can be linked to facial ...
Most of the databases are usually based on the basic emotions theory (by Paul Ekman) which assumes the existence of six discrete basic emotions (anger, fear, disgust, surprise, joy, sadness). However, some databases include the emotion tagging in continuous arousal-valence scale.
The significant theories of emotion can be divided into three primary categories: physiological, [5] neurological, [6] and cognitive. [7] Physiological theories imply that activity within the body can be accountable for emotions. [8] Neurological theories suggest that activity within the brain leads to emotional responses. [6]
According to the study, that leaves us with the four basic emotions of: 1) Happiness 2) Sadness 3) Hybrids of fear and surprise 4) Hybrids of anger and disgust
2) The template is too long to be optimally useful unless it is structured: for example, have a section which just lists the six "basic" emotions for starters, then below that split between positive and negative emotions, then another level of grouping (i.e. worry, terror, panic, anxiety, and angst are all in a "fear" family)
Discrete emotion theory is the claim that there is a small number of core emotions.For example, Silvan Tomkins (1962, 1963) concluded that there are nine basic affects which correspond with what we come to know as emotions: interest, enjoyment, surprise, distress, fear, anger, shame, dissmell (reaction to bad smell) and disgust.
In the 1990s, Ekman proposed an expanded list of basic emotions, including a range of positive and negative emotions that are not all encoded in facial muscles. [29] The newly included emotions are: Amusement, Contempt, Contentment, Embarrassment, Excitement, Guilt, Pride in achievement, Relief, Satisfaction, Sensory pleasure, and Shame. [29]
[5] [6] One of the motivations for the research is the ability to give machines emotional intelligence, including to simulate empathy. The machine should interpret the emotional state of humans and adapt its behavior to them, giving an appropriate response to those emotions.