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  2. Math Curse - Wikipedia

    en.wikipedia.org/wiki/Math_Curse

    A class treat of cupcakes becomes a study in fractions, while a trip to the store turns into a problem of money. Finally, she is left painstakingly calculating how many minutes of "math madness" will be in her life now that she is a "mathematical lunatic." Her sister asks her what her problem is, and she responds, "365 days x 24 hours x 60 ...

  3. Learning theory (education) - Wikipedia

    en.wikipedia.org/wiki/Learning_theory_(education)

    The surface structure is the way a problem is framed. The deep structure is the steps for the solution. For example, when a math story problem changes contexts from asking how much it costs to reseed a lawn to how much it costs to varnish a table, they have different surface structures, but the steps for getting the answers are the same.

  4. JumpStart Adventures 5th Grade: Jo Hammet, Kid Detective

    en.wikipedia.org/wiki/JumpStart_Adventures_5th...

    JumpStart Adventures 5th Grade: Jo Hammet, Kid Detective covers curricula subjects such as art history, geography, math, language, science, and US History. Throughout the course of the game, which is set in the fictional city of Hooverville, the user must (while playing the role of female fifth grade detective Jo Hammet) thwart the schemes of the evil Dr. X, who is planning to destroy ...

  5. Word problem (mathematics education) - Wikipedia

    en.wikipedia.org/wiki/Word_problem_(mathematics...

    Word problem from the Līlāvatī (12th century), with its English translation and solution. In science education, a word problem is a mathematical exercise (such as in a textbook, worksheet, or exam) where significant background information on the problem is presented in ordinary language rather than in mathematical notation.

  6. The ClueFinders - Wikipedia

    en.wikipedia.org/wiki/The_ClueFinders

    The ClueFinders is an educational software series aimed at children aged 8–12 that features a group of mystery-solving teenagers. The series was created by The Learning Company (formerly SoftKey) as a counterpart to their Reader Rabbit series for older, elementary-aged students.

  7. Bloom's taxonomy - Wikipedia

    en.wikipedia.org/wiki/Bloom's_taxonomy

    The taxonomy divides learning objectives into three broad domains: cognitive (knowledge-based), affective (emotion-based), and psychomotor (action-based), each with a hierarchy of skills and abilities. These domains are used by educators to structure curricula, assessments, and teaching methods to foster different types of learning.

  8. AOL Mail

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    You can find instant answers on our AOL Mail help page. Should you need additional assistance we have experts available around the clock at 800-730-2563.

  9. K-5 (education) - Wikipedia

    en.wikipedia.org/wiki/K-5_(education)

    K-5 (pronounced "kay through five") is an American term for the education period from kindergarten to fifth grade. It receives equal amounts of criticism and support in the educational industry. It receives equal amounts of criticism and support in the educational industry.