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Minecraft Live is an interactive livestream about the video game Minecraft, hosted annually by developer Mojang.Originally starting out as an in-person fan convention called MinecraftCon (later Minecon [a] [b]), the first gathering was in 2010; the event reoccurred annually until 2016 under the name Minecon.
Game programming, a subset of game development, is the software development of video games.Game programming requires substantial skill in software engineering and computer programming in a given language, as well as specialization in one or more of the following areas: simulation, computer graphics, artificial intelligence, physics, audio programming, and input.
The Java platform is a suite of programs that facilitate developing and running programs written in the Java programming language. A Java platform includes an execution engine (called a virtual machine), a compiler and a set of libraries; there may also be additional servers and alternative libraries that depend on the requirements.
The editor of Scratch 1.4 and below was written in Squeak, while its online project viewer was written in Java, and a player written in Adobe Flash was later added. [ 43 ] [ 76 ] Scratch 2.0 relied on Adobe Flash for the online version, and Adobe AIR for the offline editor.
Karel, Karel++, and Karel J. Robot are languages aimed at beginners, used to control a simple robot in a city consisting of a rectangular grid of streets. While Karel is its own language, Karel++ is a version of Karel implemented in C++, while Karel J. Robot is a version of Karel implemented in Java.
Maestro I is a product from Softlab Munich and was the world's first integrated development environment [1] for software. Maestro I was installed for 22,000 programmers worldwide. Until 1989, 6,000 installations existed in the Federal Republic of Germany. Maestro was arguably the world leader in this field during the 1970s and 1980s.
Latency, from a general point of view, is a time delay between the cause and the effect of some physical change in the system being observed. Lag, as it is known in gaming circles, refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online games.
It was not until Irving Finkel organized a colloquium in 1990 that grew into the International Board Game Studies Association, Gonzalo Frasca popularized the term "ludology" (from the Latin word for game, ludus) in 1999, [4] the publication of the first issues of academic journals like Board Game Studies in 1998 and Game Studies in 2001, and the creation of the Digital Games Research ...