When.com Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. JPEG XS - Wikipedia

    en.wikipedia.org/wiki/JPEG_XS

    Depending on the configuration, XS typically imposes only between 1 and 32 lines of additional end-to-end latency, when compared to the same system using uncompressed video. Lightweight: JPEG XS is designed to have low computational and memory complexity , allowing for efficient low-power and low-resource implementations on various platforms ...

  3. Huffyuv - Wikipedia

    en.wikipedia.org/wiki/Huffyuv

    Huffyuv (or HuffYUV) is a lossless video codec created by Ben Rudiak-Gould which is meant to replace uncompressed YCbCr as a video capture format. The codec can also compress in the RGB color space. "Lossless" means that the output from the decompressor is bit-for-bit identical with the original input to the compressor.

  4. Lagarith - Wikipedia

    en.wikipedia.org/wiki/Lagarith

    Lagarith is an open source lossless video codec written by Ben Greenwood. [1] It is a fork of the code of HuffYUV and offers better compression at the cost of greatly reduced speed on uniprocessor systems. [2] [3] Lagarith was designed and written with a few aims in mind: Speed

  5. List of open-source codecs - Wikipedia

    en.wikipedia.org/wiki/List_of_open-source_codecs

    TTA – Lossless compression; WavPack – Hybrid lossy/lossless; Bonk – Hybrid lossy/lossless; supported by fre:ac (formerly BonkEnc) Apple LosslessLossless compression (MP4) Fraunhofer FDK AAC – Lossy compression (AAC) FFmpeg codecs in the libavcodec library, e.g. AC-3, AAC, ADPCM, PCM, Apple Lossless, FLAC, WMA, Vorbis, MP2, etc.

  6. Comparison of video codecs - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_video_codecs

    The quality the codec can achieve is heavily based on the compression format the codec uses. A codec is not a format, and there may be multiple codecs that implement the same compression specification – for example, MPEG-1 codecs typically do not achieve quality/size ratio comparable to codecs that implement the more modern H.264 specification.

  7. Lempel–Ziv–Oberhumer - Wikipedia

    en.wikipedia.org/wiki/Lempel–Ziv–Oberhumer

    Allows the user to adjust the balance between compression ratio and compression speed, without affecting the speed of decompression; LZO supports overlapping compression and in-place decompression. As a block compression algorithm, it compresses and decompresses blocks of data. Block size must be the same for compression and decompression.

  8. Display Stream Compression - Wikipedia

    en.wikipedia.org/wiki/Display_Stream_Compression

    Display Stream Compression (DSC) is a VESA-developed video compression algorithm designed to enable increased display resolutions and frame rates over existing physical interfaces, and make devices smaller and lighter, with longer battery life. [1] It is a low-latency algorithm based on delta PCM coding and YC G C O-R color space. [1] [2]

  9. TICO (codec) - Wikipedia

    en.wikipedia.org/wiki/TICO_(codec)

    The TICO codec, an abbreviation for "Tiny Codec," [1] is a video compression technology created to facilitate the transmission of high-resolution video over existing network infrastructures, including both IP networks and SDI infrastructures, the result appears visually lossless. TICO codec was represented in 2013 by the Belgian company intoPIX.