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CUBIC is a network congestion avoidance algorithm for TCP which can achieve high bandwidth connections over networks more quickly and reliably in the face of high latency than earlier algorithms. It helps optimize long fat networks. [1] [2] In 2006, the first CUBIC implementation was released in Linux kernel 2.6.13. [3]
A number of extensions have been made to TCP over the years to increase its performance over fast high-RTT links ("long fat networks" or LFNs). TCP timestamps (RFC 1323) play a double role: they avoid ambiguities due to the 32-bit sequence number field wrapping around, and they allow more precise RTT estimation in the presence of multiple ...
Agile-SD is a Linux-based CCA which is designed for the real Linux kernel. It is a receiver-side algorithm that employs a loss-based approach using a novel mechanism, called agility factor (AF). to increase the bandwidth utilization over high-speed and short-distance networks (low bandwidth-delay product networks) such as local area networks or ...
Combining can either occur such that multiple interfaces share one logical address (i.e. IP) or one physical address (i.e. MAC address), or it allows each interface to have its own address. The former requires that both ends of a link use the same aggregation method, but has performance advantages over the latter.
The worst-case latency requirement is defined as 2 ms for Class A and 50 ms for Class B, but has been shown to be unreliable. [5] [6] The per-port peer delay provided by gPTP and the network bridge residence delay are added to calculate the accumulated delays and ensure the latency requirement is met. Control traffic has the third-highest ...
RDMA over Converged Ethernet (RoCE) [1] is a network protocol which allows remote direct memory access (RDMA) over an Ethernet network. There are multiple RoCE versions. RoCE v1 is an Ethernet link layer protocol and hence allows communication between any two hosts in the same Ethernet broadcast domain.
The speed of light imposes a minimum propagation time on all electromagnetic signals. It is not possible to reduce the latency below = / where s is the distance and c m is the speed of light in the medium (roughly 200,000 km/s for most fiber or electrical media, depending on their velocity factor).
Applications that expect real-time responses and low latency can react poorly with Nagle's algorithm. Applications such as networked multiplayer video games or the movement of the mouse in a remotely controlled operating system, expect that actions are sent immediately, while the algorithm purposefully delays transmission, increasing bandwidth ...