Search results
Results From The WOW.Com Content Network
Unreal Engine 4 (UE4) is the fourth version of Unreal Engine developed by Epic Games. UE4 began development in 2003 and was released in March 2014, with the first game using UE4 being released in April 2014. UE4 introduced support for physically based materials and a new visual programming language called "Blueprints".
Unreal Engine (UE) is a 3D computer graphics game engine developed by Epic Games, first showcased in the 1998 first-person shooter video game Unreal.Initially developed for PC first-person shooters, it has since been used in a variety of genres of games and has been adopted by other industries, most notably the film and television industry.
Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Help; Learn to edit; Community portal; Recent changes; Upload file
This operating-system -related article is a stub. You can help Wikipedia by expanding it.
If the user has enabled it, the system will also write an entry to the system event log. The log entry contains information about the bug check (including the bug check code and its parameters) as well as a link that will report the bug and provide the user with prescriptive suggestions if the cause of the check is definitive and well-known.
Traditionally, DRAM has had the most attention in the quest to reduce or work around soft errors, due to the fact that DRAM has comprised the majority-share of susceptible device surface area in desktop, and server computer systems (ref. the prevalence of ECC RAM in server computers).
Fluidity is a 2D puzzle game with platforming elements, in which the player takes control of a large pool of water. The pool is moved by holding the Wii Remote sideways and tilting it left or right, which tilts the game world, while shaking the Remote will cause the pool to bounce upwards.
Variable length arithmetic represents numbers as a string of digits of a variable's length limited only by the memory available. Variable-length arithmetic operations are considerably slower than fixed-length format floating-point instructions.