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Pages in category "Historical simulation games" The following 42 pages are in this category, out of 42 total. This list may not reflect recent changes. 0–9.
The historical video game belongs to a video game genre in which stories are based upon historical events, environments, or people. Some historical video games are simulators, which attempt an accurate portrayal of a historical event, civilization or biography, to the degree that the available historical research will allow.
Simulation video games are a diverse super-category of video games, generally designed to closely simulate real world activities. [1] A simulation game attempts to copy various activities from real life in the form of a game for various purposes such as training, analysis, prediction, or entertainment.
A single-player and multiplayer simulation, and the player enters a career as a Luftwaffe pilot over Spain, France, Britain, Russian Front and the Western Front. Mech Brigade: 1985: AppII, ATR, C64, DOS Medieval Lords: Soldier Kings of Europe: 1991: C64, DOS A medieval strategy simulator that covers 500 years of European history, starting in ...
Construction and management simulation. Business simulation game; City-building game; Government simulation; Life simulation game. God game; Social simulation game ...
Old World is a historical turn-based strategy game set in the ancient and classical eras with gameplay comparable to other 4X games such as the Civilization series. It also incorporates dynasty simulation and narrative elements reminiscent of the Crusader Kings series.
Construction and management simulation. Business simulation game; City-building game; Government simulation; Life simulation game. God game; Social simulation game
An immersive sim (simulation) is a video game genre that emphasizes player choice. Its core, defining trait is the use of simulated systems that respond to a variety of player actions which, combined with a comparatively broad array of player abilities, allow the game to support varied and creative solutions to problems, as well as emergent gameplay beyond what has been explicitly designed by ...