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Multiplying by a number is the same as dividing by its reciprocal and vice versa. For example, multiplication by 4/5 (or 0.8) will give the same result as division by 5/4 (or 1.25). Therefore, multiplication by a number followed by multiplication by its reciprocal yields the original number (since the product of the number and its reciprocal is 1).
The harmonic mean of a set of positive integers is the number of numbers times the reciprocal of the sum of their reciprocals. The optic equation requires the sum of the reciprocals of two positive integers a and b to equal the reciprocal of a third positive integer c. All solutions are given by a = mn + m 2, b = mn + n 2, c = mn.
If the original random variable X is uniformly distributed on the interval (a,b), where a>0, then the reciprocal variable Y = 1 / X has the reciprocal distribution which takes values in the range (b −1,a −1), and the probability density function in this range is =, and is zero elsewhere.
An online shop evokes the physical analogy of buying products or services at a regular "brick-and-mortar" retailer or shopping center; the process is called business-to-consumer (B2C) online shopping. When an online store is set up to enable businesses to buy from another businesses, the process is called business-to-business (B2B) online ...
Lacoste is using AI tech Vrai to detect counterfeit returns. Return fraud costs retailers billions, with billions lost globally. Amazon and other retailers face scams exploiting return policies ...
A prime p (where p ≠ 2, 5 when working in base 10) is called unique if there is no other prime q such that the period length of the decimal expansion of its reciprocal, 1/p, is equal to the period length of the reciprocal of q, 1/q. [8]
Multiplicative inverse, in mathematics, the number 1/x, which multiplied by x gives the product 1, also known as a reciprocal; Reciprocal polynomial, a polynomial obtained from another polynomial by reversing its coefficients; Reciprocal rule, a technique in calculus for calculating derivatives of reciprocal functions; Reciprocal spiral, a ...
Lighting and reflection calculations, as in the video game OpenArena, use the fast inverse square root code to compute angles of incidence and reflection.. Fast inverse square root, sometimes referred to as Fast InvSqrt() or by the hexadecimal constant 0x5F3759DF, is an algorithm that estimates , the reciprocal (or multiplicative inverse) of the square root of a 32-bit floating-point number in ...