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  2. PAL - Wikipedia

    en.wikipedia.org/wiki/PAL

    PAL and NTSC have slightly divergent colour spaces, but the colour decoder differences here are ignored. Outside of film and TV broadcasts, the differences between PAL and NTSC when used in the context of video games were quite dramatic. For comparison, the NTSC standard is 60 fields/30 frames per second while PAL is 50 fields/25 frames per second.

  3. List of Xbox games compatible with Xbox 360 - Wikipedia

    en.wikipedia.org/wiki/List_of_Xbox_games...

    Game saves and downloadable content cannot be transferred from an original Xbox to an Xbox 360. [2] Xbox Live functionality for original Xbox games was available until April 15, 2010, until support for original Xbox games were discontinued. [9] System link functionality between original Xbox and Xbox 360 remains available. [5]

  4. Parallel importing in video games - Wikipedia

    en.wikipedia.org/wiki/Parallel_importing_in...

    As HDTV hardware spread however, games for the Xbox 360 and PlayStation 3 were typically programmed in 720p or 1080p (which are standard across all territories), thus eliminating the TV specs hurdle. Also - starting with the Dreamcast - most software in PAL territories included the option to play PAL software in its original 480i/60 Hz format.

  5. List of best-selling game consoles by region - Wikipedia

    en.wikipedia.org/wiki/List_of_best-selling_game...

    This is a list of best-selling game consoles by region.This page consists of countries in Asia, North America, Europe, and other regions, which all used different analog television color systems; these being NTSC, PAL and SECAM.

  6. List of video game console palettes - Wikipedia

    en.wikipedia.org/wiki/List_of_video_game_console...

    24-bit palette sample image 24 bit Palette Color Test Chart. This is a full list of color palettes for notable video game console hardware.. For each unique palette, an image color test chart and sample image (original True color version follows) rendered with that palette (without dithering unless otherwise noted) are given.

  7. NTSC-J - Wikipedia

    en.wikipedia.org/wiki/NTSC-J

    A list of analog television systems worldwide; "System J" of NTSC is designated in dark red. Japan implemented the NTSC standard with slight differences. The black and blanking levels of the NTSC-J signal are identical to each other [10] (both at 0 IRE, similar to the PAL video standard), while in American NTSC the black level is slightly higher (7.5 IRE) than blanking level - because of the ...

  8. Television standards conversion - Wikipedia

    en.wikipedia.org/wiki/Television_standards...

    Perhaps the most technically challenging conversion to make is the PAL and SÉCAM to NTSC conversion. PAL and SÉCAM use 625 lines at 50 fields/s or 25 frames/s; NTSC uses 525 lines at 59.94 fields/s (60000/1001) or 30 frames/s; The NTSC standard is temporally and spatially incompatible with both PAL and SÉCAM.

  9. NTSC-C - Wikipedia

    en.wikipedia.org/wiki/NTSC-C

    The "NTSC/C" regional lockout for mainland China was specially created as the system is also a home NTSC DVD player with its specific Zone 6 regional code which is not compatible with the bordering countries (Japan is Zone 2; South Korea, Hong Kong, and Taiwan are all Zone 3, etc.) The first batch of NTSC/C games was released in December 2005.

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