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A person working on a circuit board at a Re:publica makerspace. The maker culture is a contemporary subculture representing a technology-based extension of DIY culture [1] that intersects with hardware-oriented parts of hacker culture and revels in the creation of new devices as well as tinkering with existing ones.
A German hackerspace (RaumZeitLabor). A hackerspace (also referred to as a hacklab, hackspace, or makerspace) is a community-operated, often "not for profit" (501(c)(3) in the United States), workspace where people with common interests, such as computers, machining, technology, science, digital art, or electronic art, can meet, socialize, and collaborate. [1]
Port City Makerspace is a makerspace in Portsmouth, New Hampshire. It has been running since 2012, when it was first founded by a group of three graduates from Green Mountain College . [ 1 ] Today it is a non-profit [ 2 ] with 8,000 square feet (740 m 2 ) of space dedicated to wood-working, welding, electronics work, textile arts, and ...
Maker education is an offshoot of the maker movement, which Time magazine described as "the umbrella term for independent innovators, designers and tinkerers. A convergence of computer hackers and traditional artisans, the niche is established enough to have its own magazine, Make, as well as hands-on Maker Faires that are catnip for DIYers who used to toil in solitude". [3]
A makerspace in the College of San Mateo library. A library makerspace, also named Hackerspace or Hacklab, is an area and/or service that offers library patrons an opportunity to create intellectual and physical materials using resources such as computers, 3-D printers, audio and video capture and editing tools, and traditional arts and crafts supplies.
Programs for children, youth and adults; Delivery to home-bound individuals; Makerspace area with equipment such as 3D Printers, an Espresso Book Machine, creative workstations (PCs & Macs), digital conversion hardware, gaming consoles, a green screen, and sound booths.